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Machine Learning Engineer

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: PlayStation
Full Time position
Listed on 2026-10-10
Job specializations:
  • Software Development
    Machine Learning/ ML Engineer, AI Engineer (Applied/Software), Data Scientist, Computer Science
Salary/Wage Range or Industry Benchmark: 110000 - 160000 GBP Yearly GBP 110000.00 160000.00 YEAR
Job Description & How to Apply Below
Position: Staff Machine Learning Engineer
Location: Greater London

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the Play Station brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting‑edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world.

Our role at SIE is to create and nurture the experiences under the Play Station brand, a name synonymous with entertainment excellence and creativity.

Role

Description:

We are looking for an independent, dedicated Staff Machine Learning Engineer to join the Visual Computing Group (VCG) and contribute to redefining the world of game play and live streaming via advanced R&D. VCG’s mission is to design and deploy advanced neural networks and machine learning (ML) for game rendering and streaming systems of SIE that exceed the state‑of-the‑art in runtime efficiency, visual quality and latency.

What you’ll be doing :
  • Develop and improve core generative models for graphics and video processing for a variety of applications, such as live video streaming, game rendering, etc.
  • Research and prototyping of new methods for graphics or video enhancement, and data generation pipelines from generative models
  • Collaborate with team members on drafting publications and patent submissions
  • Participate and assist the team in core R&D work with other teams within Sony Interactive Entertainment
What we’re looking for:
  • PhD or MSc in Computer Science, Electronic Engineering, Artificial Intelligence, Machine Learning, Computer Graphics or a related field, or equivalent skills evidenced by work experience in the specific domain of the post
  • 7+ years of experience in demonstrable research experience in industry or academia
  • Strong background in:
    Tensor Flow or PyTorch;
    Python and packages/libraries related to computer vision or graphics; evidenced by the development of advanced applications in image/video/graphics processing or computer vision (minimum 7 years),
  • Evidence of leading technical developments by several publications in top-tier conferences like CVPR, ECCV, ICCV, SIGGRAPH or similar
  • Solid background in one or more of the following:
    • (i) neural network architectures, evidenced (for example) by knowledge of how to formulate and test advanced loss functions in neural network design;
    • (ii) design and test of advanced convolutional, recurrent, transformer-based, diffusion-based or other neural network architectures in a task‑specific manner;
    • (iii) some experience in training, validation and evaluation of deep neural network models on large datasets, evidenced by experience in using Python libraries like HDF5 or similar
Desired qualifications:
  • Publications, e.g. in top-tier conferences and journals: IEEE Transactions on Image Processing, IEEE Transactions on Circuits and Systems for Video Technology, conferences like IEEE CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar
  • Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, P  materials, rasterization, lighting, and ray tracing
  • Experience in image processing theory and methods, evidenced by the development of practical designs in this area

Some experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc.

Benefits:
  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • On Site Gym
  • Subsidised Café
  • Free soft drinks
  • On…
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