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Lead Game Development Expert, AI-Asset & Animation Production

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: Image Frame Investment (HK) Limited
Full Time position
Listed on 2026-10-11
Job specializations:
  • Software Development
    Software Architect, AI Engineer (Applied/Software)
Salary/Wage Range or Industry Benchmark: 90000 - 150000 GBP Yearly GBP 90000.00 150000.00 YEAR
Job Description & How to Apply Below
Location: Greater London

About the Hiring Team

Tencent Overseas IT has the mission to empower Tencent’s rapid global growth with future ready, global IT platforms, applications and services. We are chartered to lead the Overseas IT strategy, architecture, roadmap and execution. Satisfying our internal/external customers and becoming a world class global IT team are our top aspirations.

What the Role Entails

We are looking for a lead game development expert with deep AAA production experience to strengthen co-development and technical partnership between Tencent and its overseas investment and partner studios. The successful candidate will bring a strong technical art and animation background, with a particular focus on asset production and animation workflows. Instead of covering the full breadth of art disciplines, this role concentrates on AI-enabled asset creation, asset performance optimisation, asset visual fidelity and on the animation side skeleton design, rigging and physics-based animation.

Participate in co-development projects between Tencent and its overseas investment and partner studios, providing senior expertise in AI-enabled asset production, asset performance optimisation, asset visual quality, skeleton design, rigging and physics-based animation. Make AI-driven asset and animation improvement a central pillar of technical collaboration. Identify concrete opportunities across the full asset lifecycle (modelling, texturing, materials, LODs, performance profiling) and animation disciplines (skeleton generation, skinning, control rigs, cloth, hair, rigid-body dynamics and ragdoll setups).

Lead or contribute to proof-of-concept projects that integrate AI tools with existing asset authoring tools, animation rigging environments, physics engines, and Unreal Engine or equivalent game engines. Evaluate the suitability, feasibility and expected value of AI solutions for asset and animation challenges. Define measurable metrics covering asset creation time, memory/performance budgets, visual fidelity, rigging speed, animation quality, physics stability and overall pipeline scalability.

Work closely with Art Directors, Technical Artists, Animators, Riggers, Character Artists, Environment Artists, Engineers, Producers and AI specialists to translate creative and production requirements into practical, measurable solutions focused on assets and animation. Drive the transition of successful AI experiments into daily production workflows. Collect user feedback, refine asset and animation pipelines, and document repeatable implementation approaches for asset generation, optimisation, rigging automation and physics setup.

Establish human-review and quality-control mechanisms for AI-assisted asset and animation workflows, ensuring visual consistency, animation fidelity, physical plausibility, performance targets and intellectual property/data security are respected. Lead technical investigations and solution designs for complex asset production challenges (e.g., automated LOD generation, material and texture optimisation, shader performance) and animation challenges (e.g., auto-rigging, physics-aware motion, real-time cloth simulation). Bridge overseas studio requirements with Tencent’s internal AI capabilities, asset platforms, animation technology stacks and subject-matter experts.

Document reusable AI use cases, asset pipeline standards, rigging and physics best practices, performance guidelines and evaluation methods. Share knowledge through workshops, technical reviews and project retrospectives. Monitor trends in generative AI, neural rendering, procedural content generation, machine learning for deformation and physics, digital humans and real-time graphics, assessing their practical value for AAA…

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