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Pipeline Technical Director

Job in Los Angeles, Los Angeles County, California, 90079, USA
Listing for: AGBO
Full Time position
Listed on 2026-01-01
Job specializations:
  • Design & Architecture
    Digital Media / Production
Job Description & How to Apply Below

Pipeline Technical Director at AGBO

About The Company

Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist‑led, Academy Award–winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Avengers:
Endgame

, Everything Everywhere All at Once
, and Netflix blockbusters The Gray Man and Extraction
. AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects include The Bluff and The Whisper Man
. Upcoming releases feature Citadel Season 2 and the Marvel Studios epics Avengers:
Doomsday
(2026) and Avengers:
Secret Wars
(2027).

About The Position

The Pipeline Technical Director supports the Pipeline Engineering team by developing and maintaining tools and scripts that optimize workflows across Visual Effects, Visualization, and Production. This role will initially focus on expanding the studio’s visualization toolsets while ensuring efficient, high‑fidelity shot delivery in collaboration with department leads and creative teams. Additionally, the position works closely with Production to manage the seamless ingest, tracking, and delivery of assets and frames to internal teams, vendors, and clients.

This is a full‑time, onsite position based in Los Angeles, CA.

Key Responsibilities
  • Integrate Unreal Engine Shot Grid toolkit workflows with tools such as Maya, Houdini, and Nuke.
  • Create, develop, deploy, and maintain custom tools, templates, and scripts for both creative tasks and pipeline infrastructure.
  • Work in conjunction with project teams to problem‑solve and serve as first line of support for workflow and productivity issues.
  • Collaborate with Technical Supervisors to design, develop, evolve, and maintain department pipelines for shot ingest and delivery, production automation, tracking, and web/desktop automations.
  • Develop metadata databases and libraries for CG asset creation; support animation, rigging, cloth, and creature techniques.
  • Create and maintain Python or C++ plugins and extensions for third‑party packages including Maya, Blender, Houdini, Nuke, Fusion, Adobe CC, Resolve, Unreal Engine, V‑Ray, Redshift, Octane, Arnold, and Shot Grid Toolkit.
  • Extend and integrate Shot Grid and other database systems for production needs, both desktop‑native and browser‑hosted applications.
  • Design user interfaces for automation tools for VFX, Visualization, and Production.
  • Work with non‑technical end users to define requirements for new tools and pipeline processes.
  • Develop test plans, roll out new Shot Grid‑based workflows, and improve tool usability with end users.
  • Participate in sprint planning, launch and review meetings, and collaborate with product owners and production customers.
  • Follow software development life‑cycle processes, build and release systems, documentation, and testing standards.
  • Support users on Windows, macOS, and Linux; write documentation and train artists on developed tools.
Qualifications & Skills
  • Bachelor’s degree or equivalent in Computer Science, Engineering, Visualization, or VFX (required).
  • 4+ years of experience developing custom tools and workflows with Shot Grid in an animation, gaming, or VFX studio environment.
  • Deep understanding of the VFX pipeline from shooting to modeling, texturing, animation, lighting, rendering, compositing, technical editorial, and DI.
  • Proven technical experience in VFX, Virtual Production, or AAA Gaming productions.
  • Ability to design user interfaces, gizmos, and interfaces for VFX tools.
  • Experience with desktop and/or web application development and deployment.
  • Experience with shader development, GLSL, and real‑time rendering technologies.
  • Experience with Unreal Engine Blueprints and C++ development.
  • Experience with software development life‑cycle concepts, including CI/CD, build/release, and Git-based version control.
  • Knowledge of Production Technology/IT/IS methods, practices, and trends.
  • Experience with Agile development methodologies such as Scrum and Kanban.
  • Strong problem‑solving skills, highly organized and detail‑oriented.
  • Patient and thorough with technical details; calm demeanor with…
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