Technical Director
Listed on 2026-10-15
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Design & Architecture
Digital Media & Production, Computer Graphics / 3D / Animation
Paramount Animation is seeking a Technical Director (TD). This person will provide daily support to artists, show management, and department heads, and further develop a range of production-based workflows for our production teams.
The TD is responsible for developing, designing, and implementing pipeline tools and workflows used throughout the creative process by artists and production management. This person will provide front-line pipeline support and must be able to quickly and effectively troubleshoot animation pipeline issues while operating in a fast-paced production environment. This person will be supporting artists and production management within our front-end studio alongside the other Technical Direction and IT members of our Animation Technology team.
A successful candidate is self-motivated, proactive, quick-thinking, flexible, thorough, and able to juggle multiple and diverse responsibilities with a strong emphasis on organization and attention to detail. This is a position that requires someone who is excellent at communicating technical concepts to non-technical users.
Responsibilities- Communicate with artists to identify production facing problems.
- Provide immediate support to artists in troubleshooting assets and/or shots and publishing data to editorial.
- Gather requirements and input from artists and technology stakeholders to engineer robust and thoughtful software solutions
- Provide Shot Grid/Flow Production Tracking support and workflow enhancements for production teams.
- Create integrations for third-party and proprietary tools and applications.
- Provide front-line support for pipeline-related issues across all pre-production departments.
- Write and maintain tool and workflow documentation and training
- Work closely with our animation partner studios, who are key contributors in making our high-quality films.
- Advanced knowledge of Shot Grid/Flow Production Tracking, Shot Grid Toolkit, Maya, Photoshop, RV, Rez, Git, Jira, and Linux, Windows and MacOS platforms preferred
- Experience supporting pre-production workflows, such as Editorial, Story, Design, Previz, and Virtual Production preferred
- Undergraduate or graduate degree in Computer Science, Computer/Electrical Engineering, Computer Graphics, or related field
- Expert knowledge of Python and object-oriented programming practices
- Thorough understanding of current industry techniques and technologies
- Excellent problem-solving skills
- Exceptional verbal, written, e-social and interpersonal communication skills
- Proven ability to organize and present technical concepts to non-technical stakeholders
- Highly organized, efficient, and detail-oriented
- Excellent communications skills and comfortable speaking to different groups
- Production experience in Computer Animation, Visual Effects, or Game Industry
- Familiarity with animation tools, such as Maya, Nuke, Houdini, Sync Sketch, Harmony, AVID, OCIO, OTIO, FLIX, and Storyboard Pro.
- Interest in learning and applying machine learning tools.
- Experience working with USD (Universal Scene Description)
- Experience or interest in learning Unreal, Blender, and other virtual production tools and software.
We are a proud Animation Guild signatory. In Los Angeles this role is represented by The Animation Guild (TAG) Local 839, offering industry-standard union benefits, protections, and wage minimums.
CompensationThe weekly salary range for this position in Los Angeles ranges from $2,028.00 to $3,000.00. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description.
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