Sr Destruction and Simulation Animator, Breakables
Listed on 2025-12-04
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Entertainment & Gaming
Video Game -
Creative Arts/Media
Video Game, Summer Seasonal
Join the award‑winning team that created God of War
Santa Monica Studio is seeking an experienced breakables animator for the development of a new unannounced title!
This is an opportunity to contribute to the artistic vision and development of our products, with a specialized focus on creating high‑quality destruction simulations and breakable assets for both cinema tics and gameplay.
As a Senior Destruction and Simulation Animator, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, VFX Supervisors, Technical Artists, Animators, Programmers, and Producers, to achieve artistic goals and technical implementation in relation to design and technological considerations.
Responsibilities- Create sophisticated destruction simulations and breakable assets for in-game use, spanning from small-scale environmental destruction to large-scale cinematic set pieces, maintaining artistic direction and vision through all phases of development
- Develop and execute procedural destruction workflows using Houdini, creating reusable HDAs (Houdini Digital Assets) and simulation setups that can be efficiently integrated into the game engine and used across multiple projects
- Model, texture, and animate destruction elements using Maya and Houdini, ensuring seamless integration with existing art pipelines and maintaining consistency with the overall visual style and quality standards
- Support asset integration, optimization, LODs, and collision for level design
- Collaborate closely with the Tech Art team to optimize destruction simulations for real-time performance, balancing visual fidelity with technical constraints and frame‑rate requirements
- Partner with Design and Narrative teams to ensure destruction elements serve both narrative and mechanical purposes, creating compelling visual storytelling moments while supporting gameplay objectives
- Serve as a contributor to the development of artistic techniques and processes utilized to create destruction and simulation assets within the studio, drawing from comprehensive knowledge of physics simulation pipelines and all engine tools and systems
- Possess strong time management and prioritization skills, collaborating with the Production group to develop task lists, ensuring destruction asset assignments progress in alignment with schedules, milestones, and overall project goals
- Clearly communicate updates and elevate technical or artistic concerns to appropriate team members and managers while representing the studio professionally in all communications
- Take ownership of specific destruction categories or simulation types and facilitate requests or information needs regarding any aspect of the destruction creation process
- 5+ years of professional experience in destruction simulation, VFX, or technical animation with demonstrated expertise in creating breakable assets for interactive media
- Expert proficiency in Houdini for simulation work, including rigid body dynamics, fluid simulations, particle systems, and HDA creation
- Proficient in Maya for basic modeling, animation, and asset pipeline integration
- Strong understanding of game engine integration and real‑time performance optimization constraints
- Excellent aesthetic sense with the ability to create physical dynamics, natural phenomena, and impactful destruction sequences
- Strong communication and organizational skills with the ability to work independently under minimal direction
- Self‑motivated with the ability to adapt to various destruction types and collaborate effectively across multiple departments
- Shipped AAA game(s) or games with high-quality destruction and VFX standards, with demonstrable contribution to destruction systems or breakable content
- Experience with additional simulation software like Blender, Pull Down It (PDI)
- Knowledge of scripting languages (Python, MEL, VEX) for pipeline automation and tool creation
- Understanding of material systems and shader creation for destruction elements, including damage states, debris, and particle effects
- Experience with motion capture cleanup, rigging, and/or keyframe animation…
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