Senior Technical Artist; Unreal Generalist
Listed on 2026-01-01
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Software Development
Game Development / Testing, Software Engineer
Senior Technical Artist (Unreal Generalist)
Join to apply for the Senior Technical Artist (Unreal Generalist) role at That's No Moon.
That's No Moon is an independent studio of storytellers and game‑makers who believe in the power of narrative‑driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for a skilled and well‑rounded technical artist with a passion for game‑making, a knack for problem‑solving, and an interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers, and artists to help build and support pipelines to ensure successful asset/content deliveries from source art to final runtime.
Responsibilities- Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory.
- Help identify game performance issues and bottlenecks and assist with general art content optimization.
- Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements.
- Support content creation in engine and build pipelines and tools as needed.
- Educate and train tech artists who may be less experienced in Unreal on standard methodologies and make suggestions on problem‑solving approaches and techniques.
- Troubleshoot various Unreal content authoring related issues encountered by users.
- Produce assets that require Unreal technical expertise (e.g., setting up blueprints, shader networks, etc.).
- Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs.
- Evaluate and incorporate new engine release features into production workflow as they become available.
- Write clear, maintainable code within the structure of studio code library.
- Create and maintain Unreal usage documentation.
- (Required) 5+ years of professional experience in game development as a tech art generalist.
- (Required) Unreal Engine World Partition Streaming / HLOD familiarity.
- (Required) Unreal Engine expertise both as power‑user and developer (Blueprint & C++), ability to expose C++ properties to Python/Blueprint.
- (Required) Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt).
- (Required) Runtime rendering profile and optimization experience.
- (Preferred) Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, VFX, etc.) and how they are interconnected.
- (Preferred) Maya proficiency.
- (Bonus) Experience with writing shaders.
- (Bonus) Maya API / Plugin experience.
- Proven track record to balance multiple tasks in a fast‑paced development environment.
- Self‑motivated and capable to find solutions on one's own.
- Capable of switching tasks quickly to address emergent production issues in a professional manner.
- Great verbal and written communication skills to articulate issues and risks.
- Collaborative, team oriented, and open to peer feedback.
- Ability to learn, incorporate new features and techniques quickly into workflow.
- High desire/focus to help make artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement.
- Great attention to detail, and ability to deliver consistent results.
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job‑specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is: $120k - $155k.
TNM offers…
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