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Développeur.se sénior.e d’outils/Senior Tools Developer; Apex Legends
Job in
Los Angeles, Los Angeles County, California, 90079, USA
Listed on 2026-10-09
Listing for:
Electronic Arts
Full Time
position Listed on 2026-10-09
Job specializations:
-
Software Development
Game & 3D/XR Development
Job Description & How to Apply Below
General Information
Locations:
Vancouver
- Great Northern Way, British Columbia, Canada
Location:
Los Angeles
- Chatsworth State:
California Country:
United States of America
Location:
Montreal State:
Quebec Country:
Canada
Role
212777
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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Job Title:
Senior Tools Developer (Apex Legends)
Location:
Vancouver, BC, Montreal, QC or Los Angeles, CAWork Model:
Hybrid Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.
As a Senior Tools Developer, you will report to the Lead Tools Developer and own the development of asset pipeline tools for Apex Legends. You will design and improve systems that support content creation, packaging, and delivery. You will partner with engine, rendering, and content teams to streamline workflows, improve reliability, and enable teams to build high-quality player experiences efficiently.
Responsibilities Design and maintain asset pipeline tools and core systems
Build scalable solutions for asset compilation and packaging
Optimize workflows for reliability, speed, and usability
Collaborate with engine, rendering, and content teams
Resolve toolchain issues and manage technical debt Implement automated testing and continuous integration
Mentor developers through reviews and technical guidance
Qualifications8+ years developing tools or engine systems for games
Strong C++ experience in production environments
Experience building or supporting asset pipelines
Familiarity with asset compilation and packaging systems
Experience working with large codebases and pipelines
Understanding of game engine architecture and editor workflows
Experience improving performance and reliability of tools
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Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD
Pay is just one part of the overall compensation at the US, we offer a…
Position Requirements
10+ Years
work experience
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