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Instructor of Game Design

Job in Manchester, Hartford County, Connecticut, 06040, USA
Listing for: Connecticut State Community College
Full Time position
Listed on 2026-01-01
Job specializations:
  • Education / Teaching
    University Professor, Academic
Job Description & How to Apply Below

Job Overview

Posted: December 17, 2025

Closing Date: January 14, 2026 at 5:00pm (EST)

Level: Instructor, tenure track position

Hours: Full-time, 10-month (30 credit hours per academic year)

Location: 60 Bidwell Street, Manchester, CT 06040, CT State Community College

Remote: This position is not remote

Mission

Connecticut State Community College provides access to academically rigorous and innovative education and training focused on student success. The college supports excellence in teaching and learning, makes data-informed decisions, promotes equity, and advances positive change for the students, communities and industries it serves.

Vision

Connecticut State Community College is recognized for exceptional student success, educational leadership and transformative collaboration with business and industry, government, educational and key stakeholders while advancing diverse opportunities for Connecticut’s citizens and communities.

Equity Statement

Connecticut State Community College commits to bold and disruptive change by actively identifying, naming, and dismantling structural racism, systemic poverty, and other barriers; establishing equitable and anti-racist policies and practices; and empowering students, faculty, staff, and administrators to advance racial, social, and economic justice. Our core collective responsibility is to continuously assess practices and policies and transform the world we live in by eliminating inequities.

Anticipated

Start Date:

Fall 2026 (August 2026)

Position Summary

All Teaching Faculty members shall:
Prepare and teach college-approved courses in accordance with approved course descriptions and class schedules, including developing syllabi and reading lists and keeping each course taught complete and up to date; respond to and work with multiple constituencies, including students, peers (faculty and staff), and external agencies (business, community, educational, etc.); perform divisional departmental responsibilities in the selection of texts and related teaching resources;

and other teaching and related duties as outlined on the Collective Bargaining Agreement.

Example of

Job Duties

Under the direction of the Dean, Chair of the department or other administrator, this Instructor is expected to teach thirty (30) credit hours per academic year and will be responsible for teaching a range of courses in the discipline area of study. Additional duties may include evaluating and assessing student learning; providing student support and academic advising; planning and executing program-related events;

assisting with program reviews; developing curriculum and periodically evaluating teaching materials; and attending workshops and or conferences to maintain currency in profession and field. The teaching schedule may include both day and evening classes. Course delivery systems may be lecture, hybrid, and/or online.

In addition to the accountabilities listed above, the incumbent is required to carry out the essential duties of attendance and participation at convocation and commencement ceremonies; service on assigned committees and task forces; and attendance and participation at committee, staff, informational and professional meetings. These may involve attendance at evening or weekend events.

Minimum Qualifications
  • Master’s degree in Game Design or a related degree such as Digital Game Theory
  • Candidates must possess proven ability to effectively work with culturally, linguistically, and ethnically diverse faculty, staff, and students
  • Excellent interpersonal oral and written communication skills along with strong information technology literacy skills such as Microsoft Office (Word, Excel, PowerPoint, Outlook, Teams, etc.)
Preferred Qualifications
  • Experience with scripting in C#, C++, visual scripting and/or other coding languages
  • Experience with Unity, Unreal and/or other game engines
  • Experience using technology to enhance the learning environment, e.g., Blackboard, online instruction, or other modalities/software
  • One or more years of college level teaching experience in Digital Game Creation, Game Theory, or Digital Game Art courses
  • Experience with the Adobe Suite and/or comparable…
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