Development Director II
Listed on 2026-10-30
-
Management
Project & Program Management -
Entertainment & Gaming
Locations
:
Manchester, Cheshire, United Kingdom
Role
216484
Worker Type
Regular Employee
Studio/Department
EA Mobile - Playdemic
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Playdemic is a BAFTA Award-winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.
Golf Clash has been entertaining millions of players for over 9 years, and our goal is to continue providing exciting new features and content to our fans for many more years to come. If you want to create games for millions of players to enjoy on the go, then this is the job you've been looking for! We are committed to continually improving our working practices and collective knowledge through training and supporting one another.
We are seeking a Development Director II to lead delivery across all Playdemic projects. This role is accountable for the end-to-end execution of our live service, ensuring we deliver high-quality, predictable, and commercially successful outcomes.
This is a critical leadership role within the studio, partnering closely with Senior Leadership, Product, Creative, and Technical directors to deliver projects with predictability and in a manner that engages and delights the millions of Playdemic’s loyal customers.
Responsibilities:Delivery & Operational Excellence
Own end-to-end delivery of all features, live ops content, and new product initiatives.
Establish and evolve a predictable, scalable operating model for live service development.
Drive roadmap execution , ensuring alignment to product strategy, commercial goals, and player value.
Define and enforce clear production standards, processes, and workflows across all disciplines.
Ensure consistent delivery against quality, timeline, and budget commitments .
Planning, Forecasting & CapacityLead long-range planning, capacity modelling, and resource allocation across the game team.
Translate product strategy into achievable plans , balancing ambition with execution realities.
Partner with discipline leaders to ensure skill coverage, team structure, and scalability .
Identify risks, dependencies, and bottlenecks early, driving proactive mitigation strategies .
Continuously optimise team efficiency through data-driven planning and KPI frameworks .
Cross-Functional Leadership & AlignmentDrive alignment across Product, Design, Engineering, Art, QA, and Analytics .
Act as a central point of integration , ensuring teams are working toward shared outcomes.
Communicate clearly with studio leadership and EA partners on progress, risks, and opportunities.
Lead cross-team collaboration to solve complex problems and unlock delivery at scale.
Foster a culture of ownership, accountability, and transparency .
External Development & PartnershipsDrive continuous improvement in how we leverage global and distributed development .
Oversee external development and partner integration , ensuring seamless collaboration.
Define and manage partner scopes, SLAs, and delivery expectations .
Own outsourcing budgets and vendor performance , ensuring value and quality.
Build strong relationships with external teams, creating a “one team” operating model .
Partner with Finance and Operations to manage forecasting, budget tracking, and cost optimisation .
Ensure delivery plans align with financial targets and commercial objectives .
Drive operational efficiency , identifying…
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