Head of Production
Listed on 2026-09-06
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Marketing / Advertising / PR
Creative Advertising / Marketing
Most Head of Creative roles ask you to choose. Lead the work or make it. Set the strategy or stay in the timeline. This one doesn’t.
You’d be building the creative function of a beauty brand. You’ll define the brand’s 360° identity from the ground up, and you stay hands‑on directing and cutting the work that goes out. Architect and operator.
This is a beauty business operating in the premium end of the market, built around high‑velocity performance content. It’s still forming its creative identity – which is the point. You’d be the person shaping it.
The RoleYou’ll own the brand’s creative strategy end to end: visual identity, typography, packaging, digital, motion, and the campaign calendar that runs through peak commercial moments and product launches. You’ll direct tier‑one shoots and high‑end collaborations, then sit in the edit yourself – cutting creator footage into high‑converting social assets, layering kinetic typography, structuring video for platform‑native performance.
Alongside that, you’ll take an existing studio of designers and content creators and build it into something more capable – introducing resource planning, project pipelines, and advanced editing and grading craft. You’ll partner directly with Performance and Growth Marketing to establish a creative testing framework, using CTR, thumb‑stop and conversion data to iterate hooks and visual variations systematically.
The Package£55,000–£65,000
Hybrid working
25 days holiday
Enhanced pension
Healthcare benefits
You’ve spent nine or more years across design, video production, or art direction – likely as a Creative Director, Head of Studio, or senior lead inside a beauty, cosmetics, skincare, or luxury DTC business, or at an agency serving them. You’re genuinely fluent in both worlds: as comfortable in Premiere Pro, After Effects and DaVinci Resolve as in Photoshop, Illustrator, InDesign and Figma.
You know cosmetic colour grading, macro lighting and skin texture, and you’ve led people before – because building a studio means teaching craft, not just directing it.
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