Principal Creature Designer World AI & Encounters
Listed on 2026-10-17
-
Software Development
Game & 3D/XR Development
Cloud Imperium Games in Manchester seeks a Principal Creature Designer to lead and implement creature AI, systems, and encounter design across Star Citizen’s sandbox universe. You’ll work with the Lead, Directors, and cross-disciplinary teams to deliver immersive creature experiences from concept to release.
You will guide pipelines, prototype features, and own major gameplay features while mentoring designers, animators, and engineers for cohesive results and ongoing best practices.
Consider building your career as a Principal Creature Designer
- Open-World AI & Encounters at Cloud Imperium Games.
The advertised compensation is 90..
We aim to respond to suitable candidates as soon as possible.
Full responsibilities and requirements are described in the listing above.
Learn more about the Principal Creature Designer
- Open-World AI & Encounters role in the description above.
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