Senior Game Engine Systems Engineer
Listed on 2026-10-15
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Software Development
Game & 3D/XR Development, Software Architect
Location: Laurel
Johns Hopkins Applied Physics Laboratory seeks a senior game systems programmer to architect, develop, and optimize real-time software for interactive 3D training and simulation. The role focuses on engine systems, runtime architecture, and performance-sensitive C++ across distributed simulations and visualization pipelines.
You will mentor engineers, drive architectural decisions, and integrate engines with physics, rendering, and data sources.
The Senior Real-Time Game Engine Systems Engineer position in the IT & Technology field is open for applications.
All applications are reviewed carefully by our team.
The position is based in Laurel, MD, United States.
This opportunity is part of our work in IT & Technology.
The advertised compensation is 105..
We aim to respond to suitable candidates as soon as possible.
Full responsibilities and requirements are described in the listing above.
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