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Unity 3D Character Animator; Rigging, IK, Technical Animation
Job in
Miami, Miami-Dade County, Florida, 33222, USA
Listed on 2025-12-21
Listing for:
DreamForge Games
Full Time
position Listed on 2025-12-21
Job specializations:
-
Creative Arts/Media
Video Game, Digital Media / Production, Computer Graphics / 3D / Animation, Music / Audio Production
Job Description & How to Apply Below
Unity 3D Character Animator (Rigging, IK, Technical Animation)
Join to apply for the Unity 3D Character Animator (Rigging, IK, Technical Animation) role at Dream Forge Games
.
We are hiring a 3D character animator for a paid test assignment to evaluate animation quality, technical execution, and Unity integration before moving forward with a full or part‑time position working with a much larger animation library.
Required Technical Skills- 3D character animation (realistic, performance‑driven)
- 3ds Max Biped rigs (or clearly explain an alternative workflow)
- Clean looping animations and smooth blending
- Upper‑body animation that layers cleanly over idles
- Unity animation setup (Animator Controller, clip setup, basic state transitions)
- Organized delivery with clear naming conventions
- Mocap capabilities, cleanup, and enhancement
- IK‑assisted animation workflows
- Character animation samples (not environment‑only work)
- Brief explanation of your Unity animation workflow
- Properly configured clips (looping, root motion as appropriate)
- Import and set up all animations in Unity
- Animator Controller with basic states and transitions
- Clean, usable setup ready for in‑project testing
- Unity scene or package demonstrating working animation setup
- Consistent, descriptive naming convention
- Character:
Human teenage boy with accessories (glasses, headphones); see pictures/videos - Rig: 3ds Max Biped
- Style:
Realistic motion with slightly exaggerated body language - Context:
Character always faces and interacts directly with the camera (viewer)
- Mesh / Rig Prep (Light Touch)
- Minor adjustments to mesh, skinning, or rig only if required for clean animation
- No full re‑rig or character redesign expected
- Greeting Animation Sequence (Core Test)
Deliver a short, camera‑facing interaction broken into three animation clips:
- Waiting Idle (Looping)
- 1–2 seconds
- Arms behind back, hands crossed
- Slight forward lean, subtle idle motion
- Head tilted, looking toward approaching camera
- Welcome Gesture
- 1–2 seconds
- Opens arms slightly, presenting the space
- Confident and natural (not theatrical)
- Self‑Introduction Gesture
- 2–3 seconds
- Hand to chest with a small bow
- Followed by a friendly gesture toward the camera
- General Idles (Looping)
- Idle A – Listening
- Alert posture, focused on the camera
- Occasional nods acknowledging an unseen speaker
- Idle B – Excited Talking
- Lively upper‑body motion
- Expressive arm and hand gestures reinforcing speech
- Animation quality and performance realism
- Technical cleanliness (loops, blending, Unity setup)
- Communication skills, reliability, and efficiency
Strong results will lead directly to a larger, long‑term animation contract.
Seniority level- Entry level
- Contract
- Design, Art/Creative, and Information Technology
- Software Development
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