Concepteur.trice technique senior; missions/Senior Technical Designer
Senior Technical Designer (Mission)
In this role, you will serve as a bridge between Design and Programming, ensuring the feasibility, implementation, and technical quality of gameplay content.
Responsibilities- Create technical setups and prototypes to validate gameplay feasibility, scope, and quality.
- Implement, support, and optimize design revisions throughout development.
- Support the scripted implementation of gameplay content in collaboration with the Level Design team.
- Configure and support custom events and unique gameplay moments.
- Ensure the integration of gameplay systems (AI/encounters, interactions, progression, camera, cinema tics) within gameplay content and validate their behavior in scripted content scenarios.
- Identify dependencies across teams, systems, assets, and resources required for delivery; communicate risks and align requirements early in the process.
- Adjust the level of polish and completion based on the production phase and expected quality targets (iteration, review, playtest).
- Leverage QA and playtest feedback; contribute to debugging and performance optimization of content delivered for reviews and playtests (Blueprints, budgets, streaming).
- Use and evolve engine tools, existing in‑editor tools (Level Design building blocks, debugging/cheat tools, submission validation tools), and proprietary WB tools; contribute to pipeline improvements.
- Collaborate closely with the Level Design, Game Design, and Programming teams; participate in departmental meetings and provide visual scripting mentorship when required.
- 5+ years of experience in a game or level design position with an emphasis on technical aspects.
- Relevant AAA development experience, ideally on action‑adventure, open world, and narrative‑driven games.
- Strong understanding of 3D game engines and visual scripting; experience with Unreal Engine and Blueprints is considered a major asset.
- Proficiency in prototyping, debugging, iteration, and optimization (Blueprint reviews, profiling, World Partition).
- Ability to prioritize and calibrate the quality of deliverables based on the production context (proof of concept, internal review, playtest, near‑final content).
- Ability to identify and map dependencies and constraints across disciplines, technical content, assets, and production resources.
- Familiarity with Behavior Trees, EQS, interaction systems, gameplay cameras, and the integration of cinema tics and gameplay; these are considered assets.
- Experience with Maya is a major asset. The ability to read C++ code and prior programming experience are considered assets but are not required.
- Excellent communication, collaboration, and organizational skills.
Warner Bros. Discovery is an equal opportunity employer and we consider qualified applicants on the basis of merit without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, genetic information, marital status, citizenship status, military status, protected veteran status or any other protected class.
Accessibility StatementIf you are a qualified candidate who requires accommodations during the application or recruitment process, please visit our accessibility page for instructions on how to submit your request.
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