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Principal Game Designer

Job in Mission, Johnson County, Kansas, 66201, USA
Listing for: Millionvictories
Full Time position
Listed on 2025-11-14
Job specializations:
  • Entertainment & Gaming
    Video Game, Game Development / Testing
Salary/Wage Range or Industry Benchmark: 75318 USD Yearly USD 75318.00 YEAR
Job Description & How to Apply Below
Position: Principal Game Designer W/M/D

At Million Victories, we aim to bring the
powerful emotions of Massively Multiplayer Online (MMO) games to millions of players
: the thrill of epic battles, the pride of shared progress, the strength of a united community! To achieve this, we are redefining the genre: we
create unique, innovative, and accessible MMO games for mobile. Backed by the successful completion of a nearly $40 million funding round, including both primary and secondary investments, and supported by a team of 35 professionals, we are accelerating our growth to take our game to the next level .

🌱
Our culture:we believe it’s possible to pursue excellence within a culture of kindness.

At Million Victories, performance grows from trust, autonomy, and the richness of diverse backgrounds and perspectives.

Working at Million Victories means:

  • Having your initiatives recognized and valued
  • Enjoying real autonomy in how you organize your work
  • Joining a welcoming, supportive, and committed team

Curious to see more? Take a peek behind the scenes on our Instagram !

Your Mission

You will play a
key strategic role in shaping the future of Million Lords
, by designing and balancing fair, engaging gameplay systems for a key part of the game, to provide the best possible user experience to players, fully aligned with our competitive F2P vision.

You will continuously improve the player experience through data, feedback, and your own sharp design instincts.

You will:

  • Drive one of the game’s core pillars
    with ownership and leadership, ensuring full alignment with the
    game director’s creative vision
    and project goals
  • Craft structured and detailed Game Design Documents
    (GDDs, specs, briefs) that drive clarity and alignment across teams
  • Design and balance core systems
    : progression loops, reward economies, and gameplay mechanics tailored for a competitive F2P MMORTS
  • Be responsible for the
    UX vision of the designed features
    : ease of use, clarity of visual feedback, and readability of information
  • Analyze player data and KPIs
    to uncover pain points, gaps, and opportunities to boost engagement and retention
  • Lead competitive benchmarking efforts
    , identifying trends, innovations, and best practices across the F2P and MMORTS space
  • Champion the player voice
    , turning community feedback into actionable design improvements
  • Run and document internal playtests
    , gathering insights and driving iterative improvement
  • Collaborate closely with UX, development, and product teams
    to ensure ideas are brought to life smoothly and coherently
Your Profile

You have:

  • 10+ years of game design experience
    , ideally on mobile F2P and live-operated core games
  • Proven expertise in
    system balancing
    and designing reward/progression mechanics (G.Sheet, Excel, Machinations…)
  • Strong writing skills: your documentation is precise, structured, and actionable
  • Comfort with
    data dashboards and KPI analysis
  • Solid understanding of
    UX principles
    applied to game systems
  • A genuine passion for
    competitive and community-driven games
    , ideally with hands‑on MMORTS experience
  • Bonus: familiarity with
    prototyping tools or game engines
  • Fluency in
    French
    and
    English

You are:

  • A
    collaborative team player
    , fluent in working with technical, creative, and product stakeholders
  • Curious, player‑centric, and iterative
    : you value feedback and love fine‑tuning the details
  • A
    self‑starter with strong design instincts
    and a solid gaming culture
  • Motivated by delivering
    smart, accessible, and rewarding game systems
    to a loyal community
  • Hybrid work:3 days remote per week
  • Flexible working hours with the option of a4.5‑day week
  • Opportunity to
    become a shareholder
    of the company

And of course:

  • Lunch card: €8/day,
    50% covered by the company
  • Access to
    sports equipment
    in the office
  • Training & conferences
    supported to help you grow
  • Quarterly/Monthly team lunches
    and a
    Christmas gift card
  • …and more!
Recruitment Process

We care about making this first exchange a meaningful one:

  • Initial phone call
    with

    Mélissa Arcelin , our HR Officer, to understand your background and walk you through the process
  • Interview
    with

    Benoît Ducrest our CEO, to align on expectations and vision
  • Case study
    to assess your problem‑solving and strategic thinking
  • Discussion
    with

    Kévin Avril , our Associate Game Director and Laila Bouchara , our UX‑UI Designer Senior to understand how you’ll collaborate

Salary: From 65k€, depending on profile and experience

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