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UI Artist - in Hole

Job in Mission, Johnson County, Kansas, 66201, USA
Listing for: Homa
Full Time position
Listed on 2026-01-02
Job specializations:
  • Entertainment & Gaming
    Game Development / Testing, Video Game
Job Description & How to Apply Below
Position: UI Artist - All in Hole

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel:
Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

Mission

As a
UI Artist
, you’ll play a key role in shaping the visual experience of our #1 mobile game,
All in Hole: a top-grossing, casual title. As the main owner and expert of UI in the team, you will report directly to the SVP of Art
, you’ll work in close collaboration with a highly talented art team, to drive high-impact outcomes across core features, live events, and player flows as the game continues to scale. Your main responsibilities will include:

  • Own the UI vision and execution for the game: define, evolve, and maintain a cohesive, high-quality UI style that supports gameplay clarity, delight, and performance at scale.
  • Design and execute UI visuals: craft playful, intuitive, and polished interface screens, icons, typography, and layouts from concept through final in-game implementation.
  • Lead UI implementation in Unity: work hands‑on with engineers to implement UI directly in Unity, ensuring visual fidelity, scalability, and performance across devices.
  • Drive UI for features and live content: deliver impactful UI art for new features, events, and seasonal content that directly support retention and monetization.

This is a great opportunity to have full ownership of the game’s UI vision and execution, become the go‑to UI expert on a top-performing game, and make a visible, measurable impact in one of the leading products in the mobile games industry.

We are looking for someone with hands‑on expertise in
mobile game UI design and Unity implementation – and the humility, curiosity, ambition, and drive to make an impact fast. You’re a great fit if you have:

  • UI Design & Visual

    Skills:

    A strong portfolio demonstrating mobile UI work with excellent composition, color, typography, and visual storytelling.
  • Unity UI Implementation

    Experience:

    Hands‑on experience implementing UI directly in
    Unity
    , including preparing assets, working with scalable layouts, and collaborating closely with engineers.
  • Design Tools Proficiency: Advanced knowledge of Figma, Photoshop (or equivalent tools), and wire framing/mockup creation.
  • Game UI Principles: A strong understanding of UI/UX fundamentals for mobile games, including user flows, responsive layouts, accessibility, and interaction patterns.

Bonus points if you have:

  • Experience working on
    casual or hybrid‑casual mobile games
    , with a good feel for colorful and stylized UI.
  • Experience supporting live games with frequent content updates, events, or A/B tests.
Our Culture

At Homa
, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven…

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