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Hardware Engineer II

Job in California, Moniteau County, Missouri, 65018, USA
Listing for: BCforward
Seasonal/Temporary, Contract, Per diem position
Listed on 2025-12-31
Job specializations:
  • Engineering
    Systems Engineer, Electronics Engineer
Salary/Wage Range or Industry Benchmark: 65 - 75 USD Hourly USD 65.00 75.00 HOUR
Job Description & How to Apply Below
Location: California

Hardware Engineer II

BCForward is currently seeking a onsite motivated Hardware Engineer II/Audio Systems Engineer at Remond, WA & Sunnyvale, CA (Onsite) (only non-sponsorship candidates)

Position

Hardware Engineer II/Audio Systems Engineer

Location

Remond, WA & Sunnyvale, CA (Onsite)

Anticipated Start Date

ASAP

Please note this is the target date and is subject to change. BCForward will send official notice ahead of a confirmed start date.

Expected Duration

5 Months

Job Type

[>=40 weeks] [Contract] [Onsite].

Pay Range

$65 – $75/hr. on W2.

Please note that actual compensation may vary within this range due to factors such as location, experience, and job responsibilities, and does not encompass additional non-standard compensation (e.g., benefits, paid time off, per diem, etc.).

Job Title

Hardware Engineer II/Audio Systems Engineer

Duration

5 Months

Location

Remond, WA & Sunnyvale, CA (Onsite)

Job Description
  • The Client Reality Labs brings together world-class experts to develop and ship groundbreaking products at the intersection of hardware, software, and content. We operate on strict timelines to ship products  products define new categories that advance Client’s mission to give people the power to build community and bring the world closer together.

  • We seek an Audio Systems Engineer for a temporary assignment in our Audio Experience Team. You will be working on new hardware and software technologies for our consumer electronics products. We are looking for experience in audio data collection, testing, evaluation of electroacoustics and signal processing performance, and audio DSP parameter tuning.

Responsibilities
  • Analyze, define, and tune real-time audio render systems for forward looking products and user experiences

  • Evaluate and benchmark product performance. Implement and automate data collection and test setups to bridge the gap between perceptual quality and objective metrics

  • Learn constantly and define key performance indicators (KPIs) for next generation products and novel user experiences

  • Collaborate with cross-functional teams to drive innovative solutions and champion best practices for audio render system architecture design on AI glasses product programs

Minimum Qualifications
  • 2 years of experience tuning and testing audio render systems and real-time audio algorithms

  • 2 years of experience executing data collection and performance validation for consumer electronics devices and audio algorithms or features such as voice communication and media playback using Sound Check, Audio Precision, or HEAD Acoustics ACQUA

  • 2 years of experience with Matlab or Python scripting

  • 2 years of experience prototyping and demonstrating compelling audio experiences with end-to-end audio systems including acoustics, transducers, and DSP

  • Ability to communicate effectively, present conclusions and recommendations, and contribute to audio work streams in a dynamic cross functional environment

Top 3 must-have HARD skills
  • 2 years of experience tuning and testing audio render systems and real-time audio algorithms

  • 2 years of experience executing data collection and performance validation for consumer electronics devices and audio algorithms or features such as voice communication and media playback using Sound Check, Audio Precision, or HEAD Acoustics ACQUA

Good to have skills
  • 2 years of experience with Matlab or Python scripting

  • 2 years of experience prototyping and demonstrating compelling audio experiences with end-to-end audio systems including acoustics, transducers, and DSP

  • Ability to communicate effectively, present conclusions and recommendations, and contribute to audio work streams in a dynamic cross functional environment

Typical Day in the Role
  • Analyze, define, and tune real-time audio render systems for forward looking products and user experiences

  • Evaluate and benchmark product performance. Implement and automate data collection and test setups to bridge the gap between perceptual quality and objective metrics

  • Learn constantly and define key performance indicators (KPIs) for next generation products and novel user experiences

  • Collaborate with cross-functional teams to drive innovative solutions and champion best practices for audio…

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