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Sr Destruction and Simulation Animator, Breakables

Job in California, Moniteau County, Missouri, 65018, USA
Listing for: Santa Monica Studio
Contract position
Listed on 2025-12-10
Job specializations:
  • Entertainment & Gaming
    Video Game
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Position: Sr Destruction and Simulation Animator, Breakables (Contract)
Location: California

Sr Destruction and Simulation Animator, Breakables (Contract)

Apply for the Sr Destruction and Simulation Animator, Breakables (Contract) role at Santa Monica Studio.

Santa Monica Studio is seeking an experienced breakables animator for the development of a new unannounced title. This role focuses on creating high‑quality destruction simulations and breakable assets for both cinema tics and gameplay.

Play Station also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

Responsibilities
  • Create sophisticated destruction simulations and breakable assets for in‑game use, spanning from small‑scale environmental destruction to large‑scale cinematic set pieces, maintaining artistic direction and vision through all phases of development.
  • Develop and execute procedural destruction workflows using Houdini, creating reusable HDAs (Houdini Digital Assets) and simulation setups that can be efficiently integrated into the game engine and used across multiple projects.
  • Model, texture, and animate destruction elements using Maya and Houdini, ensuring seamless integration with existing art pipelines and maintaining consistency with the overall visual style and quality standards.
  • Support asset integration, optimization, LODs, and collision for level design.
  • Collaborate closely with the Tech Art team to optimize destruction simulations for real‑time performance, balancing visual fidelity with technical constraints and frame‑rate requirements.
  • Partner with Design and Narrative teams to ensure destruction elements serve both narrative and mechanical purposes, creating compelling visual storytelling moments while supporting gameplay objectives.
  • Serve as a contributor to the development of artistic techniques and processes utilized to create destruction and simulation assets within the studio, drawing from comprehensive knowledge of physics simulation pipelines and all engine tools and systems.
  • Possess strong time‑management and prioritization skills, collaborating with the Production group to develop task lists and ensuring destruction asset assignments progress in alignment with schedules, milestones, and overall project goals.
  • Clearly communicate updates and elevate technical or artistic concerns to appropriate team members and managers while representing the studio professionally in all communications.
  • Take ownership of specific destruction categories or simulation types and facilitate requests or information needs regarding any aspect of the destruction creation process.
Requirements
  • 5+ years of professional experience in destruction simulation, VFX, or technical animation with demonstrated expertise in creating breakable assets for interactive media.
  • Expert proficiency in Houdini for simulation work, including rigid body dynamics, fluid simulations, particle systems, and HDA creation.
  • Proficient in Maya for basic modeling, animation, and asset pipeline integration.
  • Strong understanding of game engine integration and real‑time performance optimization constraints.
  • Excellent aesthetic sense with the ability to create physical dynamics, natural phenomena, and impactful destruction sequences.
  • Strong communication and organizational skills with the ability to work independently under minimal direction.
  • Self‑motivated with the ability to adapt to various destruction types and collaborate effectively across multiple departments.
Preferred Experience
  • Shipped AAA game(s) or games with high‑quality destruction and VFX standards, with demonstrable contribution to destruction systems or breakable content.
  • Experience with additional simulation software such as Blender or PDI.
  • Knowledge of scripting languages (Python, MEL, VEX) for pipeline automation and tool creation.
  • Understanding of material systems and shader creation for destruction elements, including damage states, debris, and particle effects.
  • Experience with motion capture cleanup, rigging, and/or keyframe animation for enhanced destruction storytelling.
  • Background in traditional VFX…
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