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Senior Game Designer

Job in California, Moniteau County, Missouri, 65018, USA
Listing for: Rythm Health, Inc.
Full Time position
Listed on 2026-01-07
Job specializations:
  • Software Development
    Video Game
Salary/Wage Range or Industry Benchmark: 120000 - 200000 USD Yearly USD 120000.00 200000.00 YEAR
Job Description & How to Apply Below
Location: California

Summary

  • Position: Full-time Graphic Designer

  • Location
    :
    Must live in the US permanently

  • Salary
    : $120k - $200k

  • Equity
    : 0.05% - 0.25%

  • Benefits
    :
    Health, Dental, Vision

  • PTO
    :
    Flexible

Our Mission:
Make optimal health humanity's new baseline. This job is right for you if you:
  • Live and work in the U.S. and communicate clearly in English.

  • Can do this job without the support of AI.

    • To be clear, we are not looking for a prompt expert, we are looking for a designer.

  • Have a proven track record in game design, systems design, or interactive experience design.

  • Have launched successful games, gamified apps, or high-engagement digital products that you can demonstrate and describe in detail.

  • Can translate behavioral science and reward mechanics into intuitive, emotionally engaging user experiences.

  • Are obsessed with creating experiences that foster mastery, momentum, and meaning through thoughtful design.

  • Understand health and wellness culture intuitively, and would find it easy to draw inspiration as you are genuinely interested in the space.

  • Move fast, give clear feedback, and can ship high-quality work without getting stuck in perfectionist wormholes.

  • Are comfortable working in a fast-paced startup where procedures are not clearly defined (you own the creation of design procedures from scratch and iterate rapidly).

  • Are fluent in Figma.

  • Do the design yourself and don’t outsource to someone on Upwork, etc.

What you'll do:
  • Architect the core engagement loop for Rythm: how users build habits, unlock insights, and stay motivated month after month.

  • Design progression systems, streaks, and feedback mechanics that make health optimization feel fun and rewarding.

  • Map out narrative and motivational arcs across user journeys to transform data into a story of improvement.

  • Create UI/UX flows that integrate achievement, feedback, and reward states natively into the product experience.

  • Partner with product, engineering, and design to align interaction mechanics with real health data and outcomes.

  • Quickly prototype and test gamified features using Figma, Framer, or Unity to validate engagement concepts.

  • Define metrics for success: retention, habit frequency, intrinsic motivation, and delight.

  • Evolve Rythm’s experience into a daily ritual that feels like a game people want to keep playing.

Hiring process:
  • 30-minute intro call with Kelsie (Co-Founder & Lead Designer); chat about Rythm, the role, and your goals.

  • 2-hour take-home project

  • 30-minute call to meet Robby (Co-Founder & CEO).

  • Reference checks.

  • Note:

    AI resumes will not be accepted.

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    Position Requirements
    10+ Years work experience
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