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Job Description & How to Apply Below
CoSA VFX Vancouver is seeking an experienced
Houdini
Lighting
Generalist
for short-term, immediate need for one of its current projects. For this 100% remote role, we're happy to hear from anyone with the legal ability to work in Canada. Because this role is needed to support an already in-production project, only artists with current availability should apply. This role reports to the Global Head of CG.,
- Create high-quality, photo-realistic Houdini lighting setups for CG characters, environments, props, and VFX elements.
- Translate the visual goals of the CG and VFX Supervisors into efficient, consistent lighting across shots and sequences.
- Ensure lighting setups integrate cleanly with both plate photography and full CG scenes.
- Work with Render Wranglers and CG Supervisors to optimize render times while maintaining artistic integrity.
- Collaborate with the Compositing team to troubleshoot lighting issues and ensure final renders support seamless integration.
- Perform look development in calibrated turntable environments using studio-approved lighting setups
- Fine-tune shaders and material properties for characters, props, and environments to achieve photoreal surface qualities
- Maintain separation between look development and shot lighting, ensuring clean upstream handoff of shaders
- Bonus:
Ability to texture assets using tools like Substance Painter, Mari, or similar, to support the lookdev proces - Work with Asset and Modeling teams to ensure clean UVs and material assignments for efficient lookdev handoff
- A minimum of 3 years of experience in lighting and look development for episodic TV and/or motion pictures
- Proficiency in Houdini and industry-standard render engines (VRay, Arnold, etc.)
- Deep understanding of lighting principles, photographic reference, and integration techniques
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