Create and implement interface assets (menus, HUD, icons, animation, etc.)
Interact and collaborate with team members from different craft (design, programming, art...) on prototypes with a focus on the user experience
Create moodboards, mockups and other simple prototypes to consolidate the visual direction and design intentions
Develop, apply and maintain a consistent artistic standard for the entire game
What you must have:
Proficient in videogame editing & development tools
Experience in visual design or related experience
Strong work ethic, self-direction and artistic vision? Knowledge of graphic design tools (Photoshop, Illustrator, and After Effects)
Understanding of usability principles & information architecture
Strong communication and collaboration skills with team members across multiple disciplines
Nice to have:
Strong expertise of UE4 and strong interests toward UE5
A sharp eye for UX design and a passion for visual communication
A highly creative and innovative spirit
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