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Crowd Lead - Houdini; TV Featurette

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Bardel Entertainment
Full Time position
Listed on 2026-09-16
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 1900 - 2100 CAD Weekly CAD 1900.00 2100.00 WEEK
Job Description & How to Apply Below
Position: Crowd Lead - Houdini (TV Featurette)
Location: Montreal

What You'll Do

  • Lead the creation, population, and management of complex crowd simulations using Houdini.
  • Define the overall approach for crowd behaviour, agent systems, and shot execution across the show.
  • Guide the development, optimisation, and maintenance of agent libraries, including animation clips, behaviour logic, and visual diversity.
  • Oversee the design and implementation of believable background character performances that support story, staging, and composition.
  • Ensure procedural animation techniques, motion cycles, and agent variation are utilised effectively for realism and efficiency.
  • Review crowd setups at both individual shot and sequence levels to maintain visual continuity and technical consistency.
  • Troubleshoot advanced simulation challenges — agent navigation, avoidance, pathing, behaviour trees, and blending issues.
  • Work closely with Lighting and FX to ensure crowd elements render correctly, meet quality standards, and integrate seamlessly into final frames.
  • Identify workflow bottlenecks and propose pipeline and tool improvements for better performance and scalability.
Collaboration & Workflow
  • Partner with Animation, Layout, CFX, Lighting, and FX to ensure crowd elements support artistic vision and meet technical requirements.
  • Attend and lead crowd‑specific reviews, dailies, and planning meetings to align with creative direction and production priorities.
  • Collaborate with the CG Supervisor and Production to forecast complexity, schedule needs, and resource planning for crowd‑heavy sequences.
  • Work closely with Pipeline/TD teams to build or refine crowd tools, behaviours, debug utilities, and agent libraries.
  • Provide mentorship, guidance, and technical support to crowd artists of all levels.
  • Document workflows, maintain department standards, and ensure consistent naming, organisation, and caching practices across the team.
Time Management & Communication
  • Prioritise tasks for the crowd team and ensure timely delivery of high‑quality assets and simulations across multiple sequences.
  • Communicate clearly with Production about progress, issues, dependencies, and any risks to delivery.
  • Adapt to evolving creative notes and balance iteration speed with long‑term technical stability.
  • Prepare organised scenes, readable networks, and clean handoffs for downstream departments.
  • Facilitate efficient troubleshooting and maintain a calm, solution‑oriented approach during production peaks.
What You'll Bring Experience
  • Previous experience as a Crowd Lead or Supervisor in feature animation, TV, VFX, or real‑time productions.
  • Extensive experience with Houdini Crowd and familiarity with tools such as Golaem, Massive, or proprietary systems.
  • Experience leading small teams and providing feedback, task scoping, and technical direction.
Skills & Communication
  • Strong understanding of animation principles, crowd behaviour, motion editing, and scene choreography.
  • Advanced proficiency in node‑based procedural workflows.
  • Solid understanding of simulation, caching, optimisation, and shot performance tuning.
  • Experience with rendering workflows and troubleshooting render‑related crowd issues.
  • Excellent communication and leadership skills; able to mentor, guide, and collaborate effectively across departments.
  • Experience with Maya, Shot Grid, and pipeline collaboration tools is a plus.
  • Scripting abilities (Python, VEX) are a strong asset for automating workflows and building tools.
Portfolio Requirements
  • Demonstrate large‑scale or complex agent interactions.
  • Show use of Houdini with shot breakdowns.
  • Provide clear examples of behaviour logic, motion variation, clipping/cycle usage, and agent diversity.
  • Include shots showing integration with environments, lighting, layout, and FX.
  • Present problem‑solving examples, technical notes, or tool‑building contributions.
  • Showcase any team‑lead responsibilities, such as direction and review notes or pipeline improvements.
Benefits

Pay Range: $1,900 - $2,100 CAD per week

Flexible work environment, extended health and wellness coverage from day 1, and RRSP matching are among the benefits. For more details, visit our website.

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