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Directeur.rice technique des effets | FX Technical Director

Job in Montreal, Montréal, Province de Québec, G4F, Canada
Listing for: Framestore
Full Time position
Listed on 2026-10-18
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation
Job Description & How to Apply Below
Location: Montreal

A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

FX Technical Directors create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction, and particulate.

What You’ll Do

Creating particle, rigid‑body, fluid, cloth, fur and/or hair simulations or animations

Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director

Using a variety of commercial and proprietary FX tools including Maya and Houdini

Working in partnership with other departments to ensure that shots are delivered to the highest possible standard

Working within the team to determine the various design solutions needed to create the effects

Designing and creating images, elements, effects, pipelines, tools and techniques

Helping to design solutions involving a more procedural approach in order to create the effects required

Producing reviewable composites of all FX elements for a shot; sometimes FX TDs will be expected to produce final renders too

Job Requirements

Excellent knowledge of Houdini and/or Maya

Thorough understanding of the techniques and technologies relating to FX simulation and procedural animation

Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid‑bodies, cloth and hair

Good understanding of animation and an eye for motion

Good understanding of the entire visual effects process

Familiarity with pipeline issues, especially working between multiple packages

Working knowledge of at least one compositing application (e.g. Nuke) and solid understanding of the compositing process

Strong VEX, hscript and/or MEL scripting skills

You Might Also Have

Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API

Python and Unix shell scripting

Experience with other render packages

Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
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