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Senior Level Designer

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Piranha Games Inc.
Full Time position
Listed on 2026-02-21
Job specializations:
  • Entertainment & Gaming
    Game Development / Testing, Video Game
Salary/Wage Range or Industry Benchmark: 89000 CAD Yearly CAD 89000.00 YEAR
Job Description & How to Apply Below
Location: Montreal

Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as;
Need for Speed:
Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title Mech Warrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released Mech Warrior 5:
Clans. Piranha Games is part of the Enad Global 7 group. For more information, please visit

Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.

Should you need assistance or an accommodation due to a disability, you may contact us at

We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.

WHY YOU SHOULD WORK WITH PGI
  • People-focused Events & Initiatives
  • Competitive Compensation
RESPONSIBLITIES
  • Organize and manage the level design process and production pipeline
  • Design and own individual levels from concept to completion
  • Work closely with the Design Director and the Design team to ensure gameplay is consistent across all levels
  • Work with the Level Designers to keep pacing, timing, sightlines and choke-points as key elements when designing levels
  • Collaborate with the Art Director to help establish environmental settings and aesthetics
  • Work with Technical Artists and Engineering to help identify issues that may arise in development
  • Work with the Project Manager to ensure that levels are on time per the project development timeline
  • Implement gameplay using game engine editors and scripting tools
  • Document and maintain level direction and production targets
  • Actively participate in making recommendations on how to improve gameplay quality and group productivity
  • Provide mentorship for other Level Designers fostering positive communication through professional, supportive and prompt interactions
  • Other duties as assigned
REQUIREMENTS
  • 7+ years of industry experience, with at least 2 AAA credited titles on console/PC
  • Extensive knowledge of pipelines, pacing of missions, sightlines and visual blockers for tuning gameplay and performance
  • A combination of education and relevant experience or Bachelor’s degree in related field
  • Solid understanding of various game engine environment tools and Blueprint scripting tools

    Solid understanding of limitations and work arounds when it comes to level design
  • Knowledge of various environment creation tools, as well as popular 3D packages such as 3DStudio

    Max, Maya, World Machine, etc.
  • A proven problem solver with an analytical mind and critical thinking skill
  • Excellent communication skills, both verbally and written
ADDITIONAL QUALIFICATIONS – NICE TO HAVE
  • Ability to think of creative solutions to technical limitations of the game engine
  • Understanding how terrain is formed in both real world and theoretical environments
  • Experience working within Agile Game Development methodologies

The pay range for this role is:

89, CAD per year (Remote (Canada))

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Position Requirements
10+ Years work experience
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