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VFX Artist Far Cry

Job in Montréal-Est, Montréal, Province de Québec, Canada
Listing for: Impleo
Full Time position
Listed on 2026-03-10
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Salary/Wage Range or Industry Benchmark: 75000 - 95000 CAD Yearly CAD 75000.00 95000.00 YEAR
Job Description & How to Apply Below
Position: VFX Artist [Far Cry]
Location: Montréal-Est

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a VFX Artist at Ubisoft Montréal
, you will create impactful environmental and gameplay effects that enhance immersion and support moment-to-moment player experience. From smoke, fire, explosions, weather, and water interactions, your work as a VFX Artist will help bring the Far Cry world to life.

You will combine creativity and technical expertise to design high quality, real-time effects. You will adapt to a range of tools while collaborating closely with other teams to integrate and refine gameplay-driven VFX within the game engine.

What you’ll do

  • Collaborate with creative leadership to understand the gameplay vision and set VFX priorities
  • Create environmental and gameplay effects using particle systems and original textures
  • Partner with programming teams to assess needs and contribute to tool development
  • Design effects within technical constraints while maintaining clarity and visual impact
  • Integrate VFX into the game engine with a focus on gameplay readability
  • Iterate on effects using playtest feedback
    , debugging and optimizing as needed
  • Adjust effects based on cross-team feedback to improve player experience
  • Respond to post-launch community feedback when applicable, balancing expectations and limitations
Qualifications

What you bring to the team

  • Demonstrated skills in real-time visual effects creation for gameplay-driven experiences
  • Hands‑on experience with 3D workflows
    , including modeling, texturing, lighting, or image processing
  • Working knowledge of 2D art tools
    , compositing software
    , 3D software
    , and game engines
  • Understanding of art fundamentals such as lighting, composition, proportion, and color theory
  • Familiarity with basic vector math applied to VFX systems
  • Ability to receive feedback and adapt your work iteratively
  • A creative and collaborative mindset with strong communication skills
  • Experience with procedural tools
    , shader creation
    , or shader optimization
    , an asset

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A demo reel or portfolio showcasing gameplay and environmental VFX, including a breakdown of your process
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