Senior Character Rigger - of Giants
Job in
Montreal, Montréal, Province de Québec, Canada
Listing for:
Ubisoft
Full Time
position
Listed on 2026-03-12
Job specializations:
-
Entertainment & Gaming
Video Game, Game Development / Testing
Job Description & How to Apply Below
Position: Senior Character Rigger - [March of Giants]
Location: MontrealJob Description
We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline
. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games.
What you'll do:
Build animator-friendly character rigs in Maya;Develop efficient skinning and deformation systems;Ensure clean export and integration into Unreal;Support and improve animation pipelines and workflows;Troubleshoot rig, deformation, and engine integration issues;Optimize rigs for real-time performance;Collaborate closely with Animation, Tech Art, and Engineering teams;Contribute to pipeline tools and best practices.Qualifications
A minimum of 5 years experience as a Character Rigger in the games industry;Expert knowledge of Maya rigging workflows;Strong understanding of deformation, skinning, and control systems;Experience with Unreal Engine and Blueprints;Python scripting for rigging workflows;Experience working in AAA game productions;Experience supporting rigging for large character roster projects (MOBA / hero-based titles);Solid understanding of real-time optimization and engine constraints;Strong problem-solving skills and pipeline awareness;Facial rigging experience (joint-based, blendshape, or hybrid systems).What to send our way
A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills
Position Requirements
10+ Years
work experience
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