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Concepteur·rice Technique DE Personnages​/Character Technical Artist Quebec

Job in Montréal, Province de Québec, Canada
Listing for: 2K Games, Inc.
Full Time position
Listed on 2026-05-15
Job specializations:
  • Entertainment & Gaming
    Video Game, Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 30000 - 60000 CAD Yearly CAD 30000.00 60000.00 YEAR
Job Description & How to Apply Below
Position: CONCEPT EUR·RICE TECHNIQUE DE PERSONNAGES / Character Technical Artist New Quebec

CONCEPT EUR
· RICE TECHNIQUE DE PERSONNAGES/ Character Technical Artist Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, Cat Daddy, Cloud Chamber, 31st Union, HB Studios, and 2K Sports Lab.

Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA 2K, renowned Bio Shock, Borderlands, Mafia, Sid Meier’s Civilization and XCOM brands; popular WWE 2K and WWE Super Card franchises, Top Spin 2K25, as well as the critically and commercially acclaimed PGA TOUR 2K

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

What We Need

We’re seeking a Technical Artist specializing in technical animation and character rigging to help bring expressive, performant characters to life across multiple titles and regions. You’ll collaborate with animation, character art, engineering, and studio leadership to build scalable character systems and animation tools. This role offers the chance to grow alongside experienced teams while learning new techniques and contributing to content you’re passionate about creating.

What You’ll Do
  • Design, build, and maintain character rigs that support high-quality animation and real-time performance.
  • Develop and support animation tools to improve animator workflows and iteration speed.
  • Collaborate with animators and character artists to solve deformation, skinning, and control challenges.
  • Optimize rigs, skeletons, and animation systems for memory, runtime, and platform constraints.
  • Support animation state machines, blend trees, and runtime animation systems in-engine.
  • Troubleshoot and resolve animation, rigging, and deformation issues throughout production.
  • Document rigging standards, animation workflows, and procedures for cross-team use.
What Will Make You A Great Fit
  • 3–4 years of professional experience as a Technical Artist, Technical Animator, or Character Rigger. Strong understanding of character rigging principles, skinning, deformation, and animation pipelines.
  • Experience with modern game engines (e.g., Unreal Engine, Unity, or similar).
  • Experience with unreal control rig and how to apply it at runtime.
  • Proficiency with scripting languages such as Python or MEL, and familiarity with engine-side scripting.
  • Solid experience with DCC tools such as Maya or equivalent 3D software.
  • Ability to work closely with artists and engineers, translating creative goals into technical solutions.
Nice to Have
  • Experience with advanced deformation systems (muscle systems, corrective shapes, pose space deformation).
  • Familiarity with procedural rigging tools or node-based workflows.
  • Experience with motion capture pipelines, retargeting, and cleanup.
  • Knowledge of physics-based animation, ragdolls, or runtime IK systems.
  • Experience with Houdini for procedural rigging or animation tools.
  • Interest in automation, scalability, and long-term tool and rig maintenance.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

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