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Team Lead - Animation of Giants

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Ubisoft
Full Time position
Listed on 2026-06-19
Job specializations:
  • Entertainment & Gaming
    Video Game, Music / Audio Production, TV / Film Production
Job Description & How to Apply Below
Position: Team Lead - Animation [March of Giants]
Location: Montreal

Job Description

As an Animation Team Lead, you will be hands on creating a portion of the required animation while supporting the Project Lead (CP) / Production Manager (PM) in overseeing work quality and deadlines for your small team. You will help follow up on and validate your team’s work and coach team members while overseeing part of the development of the game (where necessary).

What you'll do:

  • Create a portion of the required animation while contributing to overall animation quality;
  • Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;
  • Represent the animation team in cross discipline discussions and production follow ups;
  • Organize and lead team meetings to align on goals, progress, and challenges;
  • Know the game’s story and gameplay (game design documents) and understand the technical/artistic constraints so as to be able to lead/coach the team;
  • Draft regular reports for the Project lead (CP) / Production manager (PM) on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives;
  • Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP) / Production manager (PM) for the team;
  • Be a mentor in terms of technical/artistic aspects for team members (where necessary);
  • Take part in performance assessments in collaboration with the Project lead (CP)/ Production Manager (PM);
  • Coordinate bug correction as it pertains to the team’s work;
  • Ensure that new employees integrate with the team;
  • Help recruit new team members.
  • Qualifications

  • Minimum of 7 years of experience in video game animation;
  • Experience leading an animation team in a production environment;
  • Strong understanding of keyframe animation principles, game engines, production pipelines and constraints;
  • Proficiency with animation software (preferred:
    Maya
    );
  • Experience with Unreal Engine and Blueprints;
  • Excellent communication, multitasking, and problem‑solving skills;
  • Experience with motion‑capture workflows;
  • Familiarity with game engines/tools and game production pipelines.
  • What to send our way

  • A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
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