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Senior VFX Artist Far Cry

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Kanz
Full Time position
Listed on 2026-07-14
Job specializations:
  • Entertainment & Gaming
  • Creative Arts/Media
Job Description & How to Apply Below
Position: Senior VFX Artist [Far Cry]
Location: Montreal

As a Senior VFX Artist at Ubisoft Montréal, you will take the lead in mentoring the VFX team and delivering visually impressive effects that enhance gameplay and immerse players in our worlds. From smoke and fire to explosions, snowfall, or waterfalls, your creations will enrich the game’s atmosphere and spark curiosity.

You’ll blend artistic vision with technical expertise, adapting to various tools while focusing on impactful, high‑quality, real‑time VFX. You’ll guide the team in producing optimized visual effects, manage priorities, and maintain critical resources like the texture library.

What You’ll Do

Mentor and review the work of the VFX team, covering both artistic aspects (textures, animations) and technical performance.

Collaborate with the core team to understand the creative vision, set visual effect priorities, and maintain an optimized texture library.

Create realistic environmental, gameplay, and cinematic effects using particle systems and custom textures.

Partner with programmers and technical artists to define needs and develop tools.

Work within technical constraints to produce functional and visually engaging effects.

Integrate your VFX assets into the game engine.

Refine effects based on playtest results and team feedback, ensuring optimization and performance.

Balance creative ambition with project limitations while adapting to feedback.

What You Bring To The Team

Proficiency in simulation software such as Embergen or Houdini.

Skilled in 2D art tools like Photoshop and 3D software such as Maya or 3DS Max.

Experience working with game engines such as Unity or Unreal.

Solid understanding of vector mathematics and core art principles including lighting, composition, proportion, and colour theory.

Strong attention to detail and an eye for artistic quality.

Leadership skills with the ability to guide, mentor, and inspire colleagues.

Collaborative mindset and adaptability to feedback.

Excellent communication and presentation skills.

Knowledge of shader writing and optimization is a strong asset.

What To Send Our Way

Your CV highlighting relevant skills and experience.

A demo reel showcasing your best work with a clear breakdown of each piece. Please include samples or a link to your personal website or online portfolio.

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance.
Note that some roles are fully office‑based and are not eligible for hybrid work.

Seniority level
Mid‑Senior level

Employment type

Full‑time

Job function
Design, Art/Creative, and Information Technology

Industries
Technology, Information and Internet

Location
Montreal, Quebec, Canada

Company
Ubisoft

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Position Requirements
10+ Years work experience
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