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Senior Character Rigger - [Assassin's Creed: Codename Invictus

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Ubisoft
Full Time position
Listed on 2026-08-14
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Job Description & How to Apply Below
Position: Senior Character Rigger - [Assassin's Creed: Codename Invictus]
Location: Montreal

Job Description

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do

  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning
    , deformation, and control systems;
  • Ensure clean export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animation
    , technical art
    , and programming teams;
  • Contribute to pipeline tools and best practices.
  • Qualifications

  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformation
    , skinning
    , and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.
  • What to send our way:

  • A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
  • Position Requirements
    10+ Years work experience
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