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Lead Character Artist; Body​/Crowd, Face, Hair & Wardrobe​/Chef.fe d’équipe Artiste Personnage

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: NBCUniversal
Full Time position
Listed on 2026-09-04
Job specializations:
  • Entertainment & Gaming
Salary/Wage Range or Industry Benchmark: 90000 - 150000 CAD Yearly CAD 90000.00 150000.00 YEAR
Job Description & How to Apply Below
Position: Lead Character Artist (Body/Crowd, Face, Hair & Wardrobe) / Chef.fe d’équipe Artiste Personnage[...]
Location: Montreal

NBCUniversal is one of the world's leading media and entertainment companies. We create world‑class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad‑supported streaming service.

We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, Dream Works Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry‑leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood.

NBCUniversal is a subsidiary of Comcast Corporation. Visit  for more information.

Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.

Job Description

NBCUniversal is building a large‑scale, immersive interactive experience set within a modern world framework —and we’re looking for a Lead Character Artist to own and drive character quality at scale.

This is a single posting covering three Lead Character Artist specializations:
Lead Character Artist – Face, Lead Character Artist – Body & Crowd, Lead Character Artist – Hair & Wardrobe. Candidates may be strongest in one area, with working knowledge across others.

You’ll partner closely with the Associate Art Director – Characters, Technical Art, Animation, and Design teams to deliver believable, inclusive, and performant characters across hero and large‑scale population systems.

Core Responsibilities
  • Translate art direction into high‑quality, real‑time character assets
  • Lead, mentor, and review work from a team of character artists
  • Own visual quality, consistency, and scalability across your specialty
  • Partner with Tech Art, Animation and Design for seamless integration
  • Build and evolve modular, scalable pipelines for large‑scale production
  • Ensure assets meet performance, LOD, and runtime requirements
  • Improve workflows and pipelines to support efficiency and growth
Specialty Tracks (Candidates May Focus on One) 1. Body & Crowd Systems
  • Character body modeling, anatomy, and proportion systems
  • Modular body variation and large‑scale population inclusivity
  • Crowd systems, procedural character generation, and scalability
  • Optimization, LODs, performance, and open‑world density
  • Relevant experience: modular characters, crowd workflows, Houdini/Mutable, population systems
2. Hair & Wardrobe
  • Hair, grooming, clothing, and layered wardrobe systems
  • Grooming pipelines, cloth simulation, and runtime stability on multiple platforms
  • Modular clothing and variation frameworks for large populations
  • Realistic fashion, materials, and character presentation
  • Relevant experience: XGen, Houdini Groom, Metahuman, cloth simulation, layered clothing systems
3. Face & Facial Systems
  • Facial modeling and likeness
  • Modular facial systems and expressive realism
  • Integration with facial rigs, animation, and performance capture
  • UE5+ and Metahuman‑based facial pipelines
  • Relevant experience: facial anatomy, blend shapes, Metahuman, facial rigs, performance capture
Qualifications
  • A minimum of 7 years of experience in AAA game development experience, with extensive depth in character art
  • Prior experience as a Lead on at least one shipped AAA title
  • Proven people leadership and cross disciplinary collaboration
  • Strong portfolio demonstrating realism, quality, and scalability
  • Deep understanding of real time character pipelines
  • Experience building modular, reusable character systems
  • Excellent communication and leadership skills
  • Desire to think and…
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