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Senior Technical Animator

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: WorkinGames
Full Time position
Listed on 2026-09-17
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 80000 - 130000 CAD Yearly CAD 80000.00 130000.00 YEAR
Job Description & How to Apply Below
Location: Montreal

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South).

Our day to day revolves around two core business focuses:
Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

In this role you will:
  • Create and optimize rigs and skinning solutions for characters and assets of varying complexity while respecting technical constraints.
  • Design, implement, and maintain animation systems, pipelines, and workflows to ensure smooth integration within game engines.
  • Develop animation tools and scripts to improve efficiency, automate processes, and streamline production workflows.
  • Drive technical excellence by recommending best practices, evaluating production methods, and identifying new tools and solutions.
  • Mentor and support team members by sharing expertise in rigging, skinning, animation pipelines, and engine integration.
  • Optimize animation content and provide production support, including performance optimization across platforms and motion capture assistance when required.
What we’re looking for:
  • 5-9 years of experience in technical animation within game development.
  • Strong expertise in 3D animation, including animation workflows and best practices.
  • Proficiency with game engines and DCC tools:
    Unreal Engine, Unity, Maya, Blender, Motion Builder, and DaVinci Resolve.
  • Programming skills in Python and C++ to support animation tools, pipelines, and systems.
  • Experience creating and working with rigging and Anim Graph systems, with a solid understanding of their implementation.
  • Strong grasp of animation principles and biomechanics, enabling realistic movement and high-quality character deformation.

Dans ce rôle tu devras :
Créer et optimiser des systèmes de rigging et de skinning pour des personnages et des assets de complexité variée, tout en respectant les contraintes techniques;
Concevoir, implanter et maintenir des systèmes, pipelines et processus d’animation afin d’assurer une intégration fluide dans les moteurs de jeu; Développer des outils et des scripts d’animation pour automatiser les tâches, améliorer l’efficacité et optimiser les flux de production;
Promouvoir l’excellence technique en recommandant les meilleures pratiques, en évaluant les méthodes de production et en proposant de nouveaux outils et solutions;
Accompagner et mentorer les membres de l’équipe en partageant son expertise en rigging, skinning, pipelines d’animation et intégration en moteur;
Optimiser le contenu et les systèmes d’animation, tout en offrant un soutien à la production, notamment pour la performance multiplateforme et la capture de mouvement lorsque requis.

Ce que nous recherchons : 5 à 9 ans d’expérience en animation…

Position Requirements
10+ Years work experience
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