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Senior Character Rigger - Assassin's Creed: Codename Invictus
Job Description & How to Apply Below
Location: Montreal
Job Description
As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
What you’ll do
- Build user-friendly character rigs in 3DS Max
; - Develop efficient skinning
, deformation, and control systems; - Ensure clean export and integration into the game engine
; - Support and improve animation pipelines and workflows;
- Resolve issues related to rigging, deformation, and engine integration;
- Optimize rigs for real-time performance;
- Collaborate closely with animation
, technical art
, and programming teams; - Contribute to pipeline tools and best practices.
- Experience as a Character Rigger in the video game industry;
- Strong knowledge of 3DS Max rigging pipelines;
- Solid understanding of deformation
, skinning
, and control systems; - Experience with Python scripting for rigging pipelines;
- Experience working on AAA game productions;
- Understanding of real-time optimization and engine constraints;
- Strong problem-solving skills and pipeline knowledge;
- Experience with facial rigging using joint-based, blend shape, or hybrid systems.
What to send our way:
- A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Position Requirements
10+ Years
work experience
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