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Gameplay Animator Rainbow Six Siege

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Ubisoft
Full Time position
Listed on 2026-09-18
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 70000 - 110000 CAD Yearly CAD 70000.00 110000.00 YEAR
Job Description & How to Apply Below
Position: Gameplay Animator [Rainbow Six Siege]
Location: Montreal

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a
Gameplay Animator
at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

What you'll do:

  • Create
    first-person animations
    that follow the visual language defined by the
    Animation Director
    and respect
    game design constraints
    ;
  • Produce high-quality animations using
    keyframe animation
    . Most main character animations are fully keyframed based on
    multiple video references
    ;
  • Process and enhance
    motion capture data
    , which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level of
    precision
    , as required by the
    game engine
    , with strong attention to detail;
  • Export and integrate animations according to
    technical guidelines
    , in collaboration with the
    Technical Director or Technical Animator
    , as well as designers and programmers;
  • Test, review, and iterate on
    animation systems directly in-game
    ;
  • Work closely with fellow
    animators
    , the
    Animation Director
    , programmers, and designers to deliver features
    on time and at the expected quality level
    ;
  • Take ownership of the
    final in-game feel
    of your work, which is the primary measure of animation quality.
Qualifications
  • Strong experience creating
    gameplay animations
    for video games;
  • Proven experience in
    3C animation
    and
    first-person animation systems (FPS);
  • Strong expertise in
    motion capture data processing
    ;
  • A sharp eye for
    visual quality and detail
    ;
  • An
    open and collaborative mindset
    , with the ability to find compromises when solving complex problems;
  • Motivation and pride in delivering
    high-quality work
    ;
  • Flexibility and resilience when adapting to
    production changes
    ;
  • A passion for
    teamwork
    and sharing ideas in a creative environment;
  • Solid understanding of
    technical constraints
    related to game engine integration;
  • Ability to work effectively in a
    multidisciplinary team
    while aligning with artistic and technical visions;
  • Familiarity with
    Motion Builder
    is a plus;
  • Experience working on a
    shipped AAA title
    is an asset.

What to send our way

  • A
    portfolio
    showcasing your best animation work, including first-person examples when possible.
  • Your
    CV
    highlighting your experience and skills.

Contract:

Permanent
Work flexibility:
Hybrid

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