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Senior Combat Designer - Blight: Survival | Concepteur·rice de Combat Sénior·e - Blight: Survival

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Bhvr
Full Time position
Listed on 2026-09-20
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 90000 - 130000 CAD Yearly CAD 90000.00 130000.00 YEAR
Job Description & How to Apply Below
Location: Montreal

Blight:
Survival is a cooperative action-horror game set in a brutal medieval world.

Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival.

As Senior Combat Designer, you will closely work with the Senior Design Director and other team members to deliver high quality features from conception to implementation. You must be able to create complex designs based on the core pillars of the game established by the Directors. You will be required to document, implement, iterate and balance your features until they have reached the required level of quality.

  • Design, implement, and iterate on melee and ranged combat systems to create engaging and impactful player. experiences.
  • Define weapon identities, movesets, combat mechanics, and gameplay behaviors that make each weapon feel unique and satisfying to use.
  • Develop and balance core combat systems including damage types, armor interactions, status effects, stagger systems, and combat progression.
  • Collaborate with Animation, AI, Programming, VFX, Audio, and UX teams to improve combat feel, responsiveness, and overall gameplay quality.
  • Prototype, test, tune, and document combat features throughout development using Unreal Engine and internal tools.
  • Analyze player experience, identify gameplay issues, and continuously refine combat balance to support the game's survival and cooperative pillars.

9+ years of experience in the video game industry, including significant experience designing and balancing combat systems on shipped titles.

Strong understanding of melee combat design, weapon balancing, enemy interactions, player feedback, and game feel.

Experience with 3

Cs (Character, Camera, Controls) and their impact on creating responsive and satisfying combat experiences.

Experience working on third-person action, action-RPG, multiplayer combat, or melee-focused games.

Proficiency with Unreal Engine and Blueprints for prototyping, implementation, and iteration purposes is considered a strong asset.

Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines.

Blight:
Survival est un jeu d’action-horreur coopératif se déroulant dans un univers médiéval brutal et impitoyable.

Affronte des créatures monstrueuses dans des combats viscéraux à la troisième personne à mesure que tu explores des contrées magnifiquement ravagées par la corruption, où chaque affrontement devient une lutte intense pour ta survie.

En tant que Concepteur
· rice de Combat Sénior
· e, vous travaillerez en étroite collaboration avec le Directeur principal du design ainsi qu'avec les autres membres de l'équipe afin de livrer des fonctionnalités de haute qualité, de la conception jusqu'à leur implantation. Vous devrez documenter, intégrer, faire évoluer et équilibrer vos fonctionnalités de manière itérative jusqu'à l'atteinte du niveau de qualité attendu.

  • Concevoir, implanter et faire évoluer des systèmes de combat au corps à corps et à distance afin de créer des expériences de jeu engageantes et percutantes;
  • Définir l’identité des armes, leurs ensembles de mouvements (movesets), leurs mécaniques de combat et leurs comportements de gameplay afin que chaque arme soit unique et satisfaisante à utiliser;
  • Développer et équilibrer les systèmes de combat fondamentaux, incluant les types de dégâts, les interactions avec l’armure, les effets d’état, les systèmes d’étourdissement (stagger) et la progression en combat;
  • Collaborer étroitement avec les équipes d’animation, d’IA, de programmation, de VFX, d’audio et d’UX afin d’améliorer les sensations de combat, la réactivité et la qualité globale de l’expérience de jeu;
  • Prototyper, tester, ajuster et documenter…
Position Requirements
10+ Years work experience
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