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Senior Character Rigger - Rainbow Six Siege
Job Description & How to Apply Below
Location: Montreal
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job DescriptionAs a
Senior Character Rigger
at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
What you’ll do:
- Build user-friendly character rigs in
3DS Max
; - Develop efficient
skinning
, deformation, and control systems; - Ensure clean export and integration into the
game engine
; - Support and improve
animation
pipelines and workflows; - Resolve issues related to rigging, deformation, and engine integration;
- Optimize rigs for real-time performance;
- Collaborate closely with
animation
,
technical art
, and programming teams; - Contribute to pipeline tools and best practices.
- Experience as a
Character Rigger
in the video game industry; - Strong knowledge of
3DS Max
rigging pipelines; - Solid understanding of
deformation
,
skinning
, and control systems; - Experience with
Python scripting
for rigging pipelines; - Experience working on
AAA
game productions; - Understanding of real-time optimization and engine constraints;
- Strong problem-solving skills and pipeline knowledge;
Experience with facial rigging using joint-based, blend shape, or hybrid systems.
Contract:
Permanent Work flexibility:
Hybrid
Position Requirements
10+ Years
work experience
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