AI Programmer; Far Cry
Listed on 2026-10-07
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Entertainment & Gaming
Game & 3D/XR Development
Location: Montreal
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
JOB DESCRIPTIONWhat you’ll do
This programmer will be responsible for anything related to NPC behavior tech:
- Combat and NPC coordination and collaboration.
- Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event.
- Making NPCs understandable and believable, with an emphasis on animation.
• Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes.
• Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features.
• Be comfortable working closely with animators and the systems they use.
• Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them.
What You Bring
- Around5 yearsofexperience inAI programming, ideallyin the videogameindustry
- Proficiency inC++ language
- Thatrare mix of attention to detail and flexibility in your work organization
- A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game
- You are creative and thirsty for innovation
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