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Senior Technical Artist
Job in
Montreal, Montréal, Province de Québec, G4F, Canada
Listed on 2026-10-19
Listing for:
Go Fractional
Full Time, Seasonal/Temporary
position Listed on 2026-10-19
Job specializations:
-
Entertainment & Gaming
Game & 3D/XR Development
Job Description & How to Apply Below
Senior Technical Artist (7-month contract)
Location: Vancouver, BC, Canada
Work Arrangement: Temporary Full-Time, Remote
Compensation: $120,000 - $155,000 a year
Responsibilities- Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems
- Support artists with art-to-engine integration, including asset setup, debugging, and optimization
- Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality
- Collaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplines
- Identify visual and performance issues and develop high-quality solutions within technical constraints
- Contribute to the development and maintenance of procedural tools, art pipelines, and production processes
- Create clear, concise documentation for tools, workflows, and pipelines
- Take ownership of technical challenges, work with minimal supervision, and proactively identify opportunities for improvement
- Strong understanding of real-time content development and game art pipelines
- Technical proficiency in one or more art disciplines (e.g., animation, modeling, texturing, or VFX), with a solid understanding of how they interact within a game engine
- Professional experience working in Unreal Engine 5
- Experience with procedural workflows and content creation using tools such as Unreal Engine PCG and Houdini
- Experience supporting or developing production tools and workflows
- Experience working with DCC tools such as Maya
- Programming or scripting experience using C++, C#, Python, or a similar language
- Understanding of asset management and version control practices
- Strong problem-solving skills, curiosity, and a collaborative mindset
- Understanding of shader development and material systems
- Experience with particle systems and real-time visual effects
- Familiarity with animation rigs and game animation systems
- Knowledge of performance profiling and optimization for real-time content
- Experience with Perforce (P4V)
- Strong interest in video game culture, art, and design
Note: At this time, candidates must be legally eligible to work in Canada and reside within Canada.
Position Requirements
10+ Years
work experience
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