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Senior Technical Artist

Job in Montreal, Montréal, Province de Québec, G4F, Canada
Listing for: Go Fractional
Full Time, Seasonal/Temporary position
Listed on 2026-10-19
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 120000 - 155000 CAD Yearly CAD 120000.00 155000.00 YEAR
Job Description & How to Apply Below
Location: Montreal

Senior Technical Artist (7-month contract)

Location: Vancouver, BC, Canada

Work Arrangement: Temporary Full-Time, Remote

Compensation: $120,000 - $155,000 a year

Responsibilities
  • Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems
  • Support artists with art-to-engine integration, including asset setup, debugging, and optimization
  • Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality
  • Collaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplines
  • Identify visual and performance issues and develop high-quality solutions within technical constraints
  • Contribute to the development and maintenance of procedural tools, art pipelines, and production processes
  • Create clear, concise documentation for tools, workflows, and pipelines
  • Take ownership of technical challenges, work with minimal supervision, and proactively identify opportunities for improvement
Requirements
  • Strong understanding of real-time content development and game art pipelines
  • Technical proficiency in one or more art disciplines (e.g., animation, modeling, texturing, or VFX), with a solid understanding of how they interact within a game engine
  • Professional experience working in Unreal Engine 5
  • Experience with procedural workflows and content creation using tools such as Unreal Engine PCG and Houdini
  • Experience supporting or developing production tools and workflows
  • Experience working with DCC tools such as Maya
  • Programming or scripting experience using C++, C#, Python, or a similar language
  • Understanding of asset management and version control practices
  • Strong problem-solving skills, curiosity, and a collaborative mindset
Pluses
  • Understanding of shader development and material systems
  • Experience with particle systems and real-time visual effects
  • Familiarity with animation rigs and game animation systems
  • Knowledge of performance profiling and optimization for real-time content
  • Experience with Perforce (P4V)
  • Strong interest in video game culture, art, and design

Note: At this time, candidates must be legally eligible to work in Canada and reside within Canada.

Position Requirements
10+ Years work experience
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