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Senior UI Artist; Honor

Job in Montreal, Montréal, Province de Québec, G4F, Canada
Listing for: Ubisoft Entertainment Inc.
Full Time position
Listed on 2026-10-26
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 90000 - 120000 CAD Yearly CAD 90000.00 120000.00 YEAR
Job Description & How to Apply Below
Position: Senior UI Artist (For Honor)
Location: Montreal

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

JOB DESCRIPTION  As a  Senior UI Artist  on For Honor at  Ubisoft Montréal , you’ll help create, evolve, and modernize the interfaces that guide players throughout their experience in For Honor. You’ll design and produce clear, cohesive visual elements for menus, the heads-up display, and the game’s various systems. You’ll work closely with the user experience, art direction, interface programming, and design teams.
As For Honor continues to evolve, you’ll help deliver new features and content while improving interfaces developed over more than ten years. You’ll also take part in selected user experience activities, such as exploring solutions and creating player flows, wireframes, and prototypes, to help simplify the player experience.
What you’ll do   Design and produce  interfaces and visual assets  for menus, the heads-up display, systems, and game features
Turn design intentions and player needs into clear, intuitive, and cohesive  visual solutions
Create  mockups, wireframes, prototypes  and, when needed, animatics to explore and validate solutions
Apply  typography, colour, composition, visual hierarchy, and motion design  to communicate information effectively
Collaborate with the  user experience team  to improve player journeys, interactions, navigation, and information organization
Modernize  existing interfaces  by simplifying player flows, reducing friction, and improving clarity and consistency
Evolve the  design system , reusable components, and interface guidelines
Prepare, integrate, and optimize  interface assets in the game engine  with interface programmers and technical artists
Balance visual quality, user experience, and  technical constraints  while accounting for accessibility, localization, platforms, and resolutions
Improve interfaces based on feedback,  playtests , and user research, then help debug issues and share team practices
QUALIFICATIONS  What you bring to the team    Experience in creating interfaces or working in graphic design , ideally in video games
Strong understanding of composition, typography, colour, and visual hierarchy  skills using tools such as Photoshop and Illustrator
Proficiency with design, prototyping, and animation tools  such as Figma and After Effects
Ability to apply user experience principles , usability, information architecture, and user-centred design practices
Understanding of player journeys, interactions, and needs  beyond the visual aspects of interfaces
Experience integrating interfaces into a game engine  and understand the constraints of working with technical teams
Ability to account for  accessibility, localization, and adaptability  while evolving systems in a constantly changing game
Ability to communicate your ideas and collaborate across disciplines; and experience with  game engines, 3D software, scripting languages, or shaders  as an asset
I am not familiar with the video game industry. Would I fit into Ubisoft?  At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
Position Requirements
10+ Years work experience
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