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Animation Programmer
Job Description & How to Apply Below
Develop real-time animation technology for a small Unreal Engine multiplayer team.
Location: Montréal, Québec, Canada — On-site. Permanent, full-time; office-based.
Role : REF
31795D.
- Build and maintain animation systems and tools with animation and motion-capture teams.
- Optimise performance, memory use and compatibility.
- Investigate procedural and physics-based animation techniques and improve workflows.
- C++ and C# proficiency, Visual Studio and strong 3D mathematics.
- Knowledge of rigs, state machines, ragdolls, inverse kinematics and facial animation.
- Clear technical communication and effective multidisciplinary collaboration.
- Official source:
- Employer publication date:
October 30, 2026 — release date of the current employer posting; original opening date is not provided. - Availability and details verified:
November 1, 2026. - No separate employer Final date to receive applications is displayed. Any Anima Worker expiry is separate from the employer’s dates.
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