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Senior Gameplay Animator; AI – Far Cry

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Ubisoft
Full Time position
Listed on 2026-01-28
Job specializations:
  • Software Development
    Video Game
Job Description & How to Apply Below
Position: Senior Gameplay Animator (AI) – Far Cry
Location: Montreal

Job Description

As a Gameplay AI Animator
, you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player’s experience and must align with the Animation Director’s vision while respecting design constraints and technical requirements.

Responsibilities

  • Design and implement AI animation systems for various behaviors, including:

    Basic locomotion3D navigation

    Combat behavior

    Hostage situations
  • Process and enhance mocap data with high precision, tailored to the specific needs of our engine.
  • Export and integrate animations following technical guidelines established by the Technical Director, in collaboration with the technical animator, designers, and programmers.
  • Test and iterate animation systems in-game
    , ensuring functionality and visual quality.
  • Collaborate daily with animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
  • Own the final quality of each feature in-game — animation is validated through its impact in the final experience.
  • Qualifications

    What You Bring

  • A sharp eye for detail and a strong sense of visual quality.
  • An open and collaborative mindset, with the ability to find compromises to solve complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when facing production changes or challenges.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Proven experience in AI animation and animation system development
    .
  • Strong skills in mocap data processing
    .
  • Familiarity with Motion Builder (a plus).
  • Experience working on a shipped AAA title (an asset).
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team and align with both artistic and technical visions.
  • Position Requirements
    10+ Years work experience
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