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UI Programmer of Giants

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Ubisoft
Full Time position
Listed on 2026-06-04
Job specializations:
  • Software Development
    Software Engineer, Game Development / Testing
Job Description & How to Apply Below
Position: UI Programmer - (March of Giants)
Location: Montreal

Job Description

The incumbent will develop the modules for a game’s general presentations (menu, HUD, etc.).

What you’ll do

  • Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience;
  • Help define the features and implementation of the UI in an effort to support the graphic designer’s needs;
  • Design and implement menu and interface systems for specific users on desired platforms, preserving the uniformity of the visual and logistical aspects;
  • Provide tools for UI systems and debugging through internal “debug draw”.
  • Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team;
  • In collaboration with design and other programming teams, quickly prototype interaction concepts for the game;
  • Be reactive to feedback and perform quick iterations;
  • In collaboration with the graphic designer, integrate designs and animation;
  • Provide hooks for graphic designer animations and sound support;
  • Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory);
  • Work closely with designers and artists to implement new ideas, providing technical, creative, and scheduling feedback;
  • Working collaboratively with the team to ensure that UI meets aesthetic and functional requirements;
  • Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry;
  • Oversee and maintain modules or systems that underlie the user interface;
  • Optimize user interface code to run efficiently on desired platforms;
  • Interact and collaborate with different departments;
  • Challenge the game design of the game as well as its User Experience (UX)
  • Develop automated tests APIs related to UI systems to ensure continuous health of the game;
  • Have a broad knowledge of ergonomics and UX principles as applied to UI;
  • Apply knowledge of localization and accessibility features;
  • Carry out all other related tasks.
  • Qualifications

    Training:

  • Bachelor of Computer Science or Computer Engineering or equivalent training or experience.
  • Experience:

  • 3-5 years of C++ programming experience in the video game sector or embedded systems, or relevant fields.
  • Knowledge:

  • Capacity to write clean, robust, performant, and maintainable C++ code;
  • Excellent understanding of MVVM philosophy and workflows;
  • Strong troubleshooting and debugging skills;
  • Strong understanding of software engineering best practices (design reviews, coding standards, code reviews, testing, documentation);
  • Solid collaborative and communication skills within a multi-disciplinary environment.
  • Bonus
    :
    Experience with Unreal Engine 5;
  • Bonus
    :

    Experience with UI Frameworks such as Common

    UI;
  • Bonus
    :
    Experience with MVVM toolchains such as Phoenix or Unreal's MVVM plugin;
  • Bonus
    :
    Experience working on a PC-centric platform experience.
  • Skills:

  • Problem-solving skills;
  • Attention to detail;
  • Good interpersonal and communication skills;
  • Autonomy and ethics in proactive work;
  • Drive to take up major challenges;
  • Define and estimate tasks in an structured way;
  • Ability to adapt to change;
  • Results oriented.
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