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Physics Programmer

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Ubisoft
Full Time position
Listed on 2026-06-15
Job specializations:
  • Software Development
    C++ Developer, Game & 3D/XR Development, Software Engineer, Software Architect
Job Description & How to Apply Below
Location: Montreal

Job Description

As a Physics Programmer, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real - together

What you’ll do

  • Collaborate with your team lead to discuss project needs, share ideas, and assess technical feasibility;
  • Work closely with AI, gameplay, and engine teams to translate creative vision into accurate simulation systems;
  • Develop new physics features and maintain existing systems using high-performance C and C++ code;
  • Explore opportunities to push the capabilities of the physics engine to its full potential;
  • Partner with technical leadership to align on memory budgets and system limitations;
  • Support art and programming teams by debugging, optimizing, and solving complex technical issues;
  • Maintain and organize the physics library to ensure long-term stability and scalability;
  • Document your work and share best practices in physics programming across the team.
Qualifications

What you bring to the team

  • A degree in Computer Science or Software Engineering;
  • At least 5 years of experience in programming;
  • Multiplayer game development experience;
  • Experience with Unreal engine;
  • Strong skills in C and C++ programming;
  • Advanced understanding of mathematics, physics concepts, and critical thinking;
  • A problem-solving mindset focused on identifying root causes and long-term solutions;
  • Comfort working across disciplines and communicating with both content creators and technical partners;
  • A collaborative and curious approach to building systems together;
  • Resourcefulness and the ability to research and learn independently;
  • Familiarity with physics middleware, particularly Havok, considered an asset.
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