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Gameplay Programmer | Programmeur de gameplay

Job in Montreal, Montréal, Province de Québec, G4F, Canada
Listing for: Larian Studios
Full Time position
Listed on 2026-07-19
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer, C++ Developer
Job Description & How to Apply Below
Location: Montreal

Gameplay Programmer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity:
Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.
  • Work closely together with the other departments to implement the needed game components;
  • Work together with almost all content creators to deliver required features;
  • Write robust, maintainable auto-testable code in TDD fashion;
  • Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback;
  • Help scope features and advise on best ways to implement them;
  • Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
  • 4+ years experience in C++;
  • Excellent feel for RPG systems and gameplay in general;
  • Experience with commercial proprietary engines;
  • Open-minded, willing to experiment and iterate over a specific feature;
  • Concepts as state machines, pathfinding, AI routines should be second nature;
  • Ability to think like a designer to create compelling and fun game play;
  • You are a team player and willing to take responsibility;
  • Passion for making and playing great games;
  • Excellent software design and problem-solving skills;
  • Excellent software debugging skills;
  • Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;
  • Game development experience;
  • This is a full-time, on‑site role, requiring your presence in the office to support collaboration and creativity;
  • A professional level of written and spoken English*.
Nice to have
  • Bachelor’s degree in computer science or software engineering;
  • Experience with machine learning algorithms;
  • Experience with TDD and ECS;
  • Background in RPGs;
  • Shipped game/console titles.
What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small‑studio feel;
  • An open, collaborative environment where ideas are welcome and encouraged;
  • A managerial team consisting of highly experienced game developers at the top of their fields;
  • Sharing hobbies and passions with like‑minded colleagues;
  • Inclusive environment with many activities organized by the studios or the employees;
  • Commitment to making the best game possible for the fans, including listening to community feedback.

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

Programmeur de gameplay

Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity:
Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un programmeur de gameplay qui rejoindra l’équipe et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.

Responsabilités
  • Travailler sur tous les aspects du jeu : fonctionnalités du moteur, gameplay, interface utilisateur, audio, animation, script, outils;
  • Travailler en étroite collaboration avec les autres départements pour mettre en œuvre les composants de jeu requis;
  • Travailler avec la quasi‑totalité des créateurs de contenu pour livrer les fonctionnalités requises;
  • Écrire du code robuste, main tenable et auto‑testable conformément à la méthode TDD;
  • Participer activement à la conception et à la production du jeu, en étant du côté technique de l’équipe créative et en étant le premier à effectuer des rétroactions;
  • Aider à définir les fonctionnalités et donner des conseils sur la meilleure manière de les mettre en œuvre;
  • Travailler au quotidien au sein d’une équipe internationale répartie surnplusieurs studios du monde entier.
Profil recherché
  • Au moins 4 ans d’expérience en C++;
  • Excellent es compétences en systèmes de JDR et en…
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