Principal Technical Artist; Unreal
Job in
Montreal, Montréal, Province de Québec, Canada
Listing for:
Ubisoft
Full Time
position
Listed on 2026-07-27
Job specializations:
-
Software Development
Game & 3D/XR Development, Software Architect
Job Description & How to Apply Below
Position: Principal Technical Artist (Unreal)
Location: MontrealJob Description
As a Principal Technical Artist at Ubisoft Montreal, you are the key reference for technical content creation within your area of expertise on Unreal Engine
. You help shape technical direction, support complex problem solving, and collaborate closely with technical leadership and production teams to ensure high-quality, performant, and consistent content.
What you’ll do
Identify technical needs within your specialty and provide recommendations to technical leadershipContribute to defining and maintaining the technical vision for your domainDefine and evolve the content production pipeline to support performance
, quality
, and efficiencyEstablish and share best practices related to workflows and data managementDesign or recommend internal tools that support content creation teamsSupport optimization and debugging efforts across technical contentGuide teams during content creation and help resolve technical challengesProvide mentorship to junior profiles and review technical deliverablesCollaborate with programming teams to guide feature developmentCreate and maintain clear technical documentationQualifications
What you bring to the team
Strong understanding of technical foundations in game developmentProven ability to solve complex technical problemsExperience with 3D creation tools
, scripting
, and technical workflowsDeep expertise with Unreal EngineKnowledge of game data optimization practicesStrong collaboration skills within multidisciplinary teamsClear written and verbal communication skills in English and FrenchAbility to prioritize work and adapt to changeWhat to send our way
Your CV highlighting relevant skills and experiencesExamples of projects, tools, or technical contributions using Unreal Engine
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