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Pipeline Technical Director

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Vfxwire
Full Time position
Listed on 2026-09-24
Job specializations:
  • Software Development
    Python, Software Engineer, Software Architect
Salary/Wage Range or Industry Benchmark: 85000 - 110000 CAD Yearly CAD 85000.00 110000.00 YEAR
Job Description & How to Apply Below
Location: Montreal

Reel FX Animation (Montreal)

Job Summary

We’re excited to be back in our Montreal studio Tuesday thru Thursday… come join us! Responsible for the research, design, development, and deployment of proprietary scripts, plugins, and applications for the production pipeline. Conducts ongoing research in emerging industry technologies and development techniques, and determines practical applications for these advancements in order to improve production. Develops and executes test plans for tools, and performs regular evaluation of tool performance within the production pipeline.

Studies patterns and trends, identifies common technical problems in a production, and recommends/implements new processes or workflows to address those problems.

Responsibilities
  • Responsible for the research, design, development, and deployment of proprietary scripts, plugins, and applications for the production pipeline.
  • Conducts ongoing research in emerging industry technologies and development techniques, and determines practical applications for these advancements in order to improve production.
  • Develops and executes test plans for tools, and performs regular evaluation of tool performance within the production pipeline.
  • Studies patterns and trends, identifies common technical problems in a production, and recommends/implements new processes or workflows to address those problems.
Qualifications
  • Bachelor’s degree in computer science, Film, Animation, or equivalent experience. Minimum 5 years’ production experience.
  • Working knowledge of Unix, Windows, and OSX platforms
  • Experience with both procedural and object-oriented programming languages, shader/plugin writing as well as shell/Perl/Python scripting.
  • Experience with Unreal Engine.
  • Production experience in one or more of the following areas is preferred: layout, animation, modeling, texturing, rigging, fur/hair, cloth, effects, lighting, or compositing.
  • Working knowledge of CG production workflow and methodologies.
  • Working knowledge of Maya, Katana, Arnold, Houdini, Substance, Nuke, Unreal, Flow Production Tracking, Yeti, Atoms, Golaem, Deadline, RV.
  • Knowledge of USD, Bash, C++, MEL, OpenColorIO, OpenTimelineIO, PostgreSQL, Generative AI.

This job description is not meant to be all inclusive. Employees may be required to perform other duties to meet the ongoing needs of the organization. Please note that Canadian citizens or permanent residents of Canada will be treated in priority. Only the selected candidates will be contacted. Please note that you may be asked to provide references.

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