Cross-Platform Graphics Kernel API Engineer
Unity Technologies is seeking a Graphics Engineer to join the Graphics Kernel API team. You will develop and maintain the cross-driver API layer that powers a unified interface across D3D12, Vulkan, Metal, WebGPU and console backends.
You will contribute to validation layers, conformance tests, and documentation while collaborating with driver teams to keep APIs efficient, testable, and well documented. This role emphasizes cross-platform rendering depth.
The Cross-Platform Graphics Kernel API Engineer role at iron Source is now open for applications in Montreal (administrative region), QC, Canada.
We are currently recruiting a Cross-Platform Graphics Kernel API Engineer for our team in Montreal (administrative region), QC, Canada.
This is an excellent role to take on the Cross-Platform Graphics Kernel API Engineer role at iron Source.
As a Cross-Platform Graphics Kernel API Engineer, you will play an important part at iron Source in Montreal (administrative region), QC, Canada.
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