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3D Programming Team Lead; of Giants

Job in Montreal, Montréal, Province de Québec, G4F, Canada
Listing for: Ubisoft Montréal
Full Time position
Listed on 2026-10-06
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Architect, Software Engineer, C++ Developer
Salary/Wage Range or Industry Benchmark: 120000 - 170000 CAD Yearly CAD 120000.00 170000.00 YEAR
Job Description & How to Apply Below
Position: 3D Programming Team Lead (March of Giants)
Location: Montreal

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a 3D Programming Team Lead at Ubisoft Montreal, you will guide the development and optimization of the project's 3D systems while working closely with technical and artistic teams to ensure a cohesive vision and high-performance results.

What You’ll Do
  • Profile and optimize GPU usage to maintain high performance.
  • Collaborate with the Graphics Technical Director to define technical constraints and communicate technical possibilities to artistic teams.
  • Analyze the project's 3D vision and assess the technical feasibility of identified requirements.
  • Evaluate existing engine 3D features and determine their suitability for the project's objectives.
  • Design and implement new 3D systems when required.
  • Propose improvements and innovations inspired by industry best practices.
  • Ensure new 3D systems align with project goals and integrate seamlessly with the existing codebase.
  • Support 3D systems and features throughout production.
  • Identify and resolve 3D-related bugs reported by development and quality assurance teams.
  • Document systems and workflows to facilitate knowledge sharing and enable effective use by other disciplines.
Qualifications
  • A degree in Computer Science, Computer Engineering, or equivalent training and experience.
  • Minimum of 7 years of programming experience.
  • Strong knowledge of linear algebra applied to 3D programming.
  • Deep understanding of GPU architecture and performance optimization techniques.
  • Hands‑on experience with low-level 3D APIs such as DirectX or Vulkan.
  • Understanding of shader languages and their integration within rendering pipelines.
  • Knowledge of software design best practices and CPU/GPU memory trade‑offs.
  • Strong analytical and problem‑solving skills.
  • Excellent communication skills and the ability to collaborate effectively with multidisciplinary teams.
  • Adaptability and comfort working in a fast‑evolving environment.
  • Experience with Unreal Engine 5 (or a similar game engine).
  • Familiarity with GPU profiling and debugging tools such as Render Doc, NVIDIA Nsight, or equivalent.
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