Programmeur.se - Moteur Unreal Engine/Unreal Engine Programmer
Listed on 2026-10-18
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Software Development
Software Engineer, C++ Developer, Game & 3D/XR Development, Software Architect
Location: Montreal
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
We are seeking an experienced, highly collaborative, and motivated Unreal Engine Programmer to join the Action RPG central technology team in supporting and enhancing the software infrastructure and development tools for AAA multi-platform titles. In this role, you will focus on developing, debugging, and maintaining software architectures and underlying systems in Unreal Engine 5. You will work closely with cross-disciplinary development teams to resolve issues, streamline workflows, and enable robust software performance across complex technical environments.
Responsibilities- Develop, debug, maintain, and improve systems and tools in Unreal Engine 5
- Investigate, isolate, and resolve technical issues affecting integration, stability, and day-to-day use.
- Support the development, and integration of shared technology across multiple game titles.
- Participate in software architecture reviews, code analysis, and collaborative development discussions to uphold technical standards.
- Stay current with modern software development practices, and engine updates.
- At least 5+ years of software development experience in video games using C++.
- Extensive experience developing with Unreal Engine (UE5 preferred).
- Strong software engineering fundamentals, including system design, code organization, and writing modular, maintainable code.
- Experience debugging and resolving technical issues in existing or complex codebases.
- Strong technical problem-solving skills with high attention to detail.
- Excellent technical communication and interpersonal skills, with a track record of effective cross-disciplinary collaboration.
- Passion for game technologies, innovation, and a desire to continuously learn and share knowledge.
- Experience integrating shared systems, tools, or features across multiple game projects.
- Experience supporting build systems, development pipelines, or release workflows.
- Experience supporting multi-platform software builds across console and PC platforms.
We value collaboration, technical curiosity, and building practical solutions that help teams work effectively. This role offers the opportunity to work closely with cross-disciplinary partners and contribute to shared technology used across multiple projects. We believe in empowering development teams through transparent technical discussion, modern software practices, and a continuous growth mindset.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and other incentive…
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