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Technical Art Director; Unreal

Job in Montreal, Montréal, Province de Québec, G4F, Canada
Listing for: Ubisoft Entertainment Inc.
Full Time position
Listed on 2026-10-29
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Architect, Software Engineer, C++ Developer
Salary/Wage Range or Industry Benchmark: 90000 - 130000 CAD Yearly CAD 90000.00 130000.00 YEAR
Job Description & How to Apply Below
Position: Technical Art Director (Unreal)
Location: Montreal

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

JOB DESCRIPTION
As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal.

You will help define the project’s technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices.

What you’ll do

Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features

Supervise and support a team of three Technical Artists and one Principal Technical Artist

Develop and maintain technical solutions in  Unreal  to support visual goals and production needs

Evaluate constraints related to  rendering , memory, performance, and graphics systems in order to recommend appropriate solutions

Design, improve, or integrate tools and workflows to support artistic and technical production pipelines

Support creative and programming teams in  solving complex technical challenges

Define and maintain  technical standards , best practices, and reference documentation

Prepare technical reviews and recommend improvements to graphics production processes

Monitor relevant  technological advancements  and share learnings with teams

Contribute to recruiting,  mentoring , and developing technical art talent

QUALIFICATIONS
What you bring to the team

Experience in technical direction within technical art or graphics programming in the video game industry

Experience managing, mentoring, or coordinating technical teams

Advanced knowledge of  Unreal  and deep understanding of rendering systems and graphics architecture

Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization

Experience with digital art tools and 3D software such as  Maya ,  3ds Max , and  Substance Painter  or similar tools

Understanding of programming or scripting languages such as  C++ ,  Python , or  C#

Ability to clearly communicate technical concepts to a variety of partners

Collaborative, structured, and solution-oriented approach

I am not familiar with the video game industry. Would I fit into Ubisoft?
At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
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